The four-day tenth session of the ChinaJoy Digital Interactive Entertainment exhibition opened

Source: Internet
Author: User

As one of the world's most famous digital entertainment exhibitions, ChinaJoy has come to the first decade since 2004.

"ChinaJoy has become a mirror of China's online gaming industry," Sun Shoushan, director of China's press and publication administration, said in a speech on 2012ChinaJoy, which also reflects the ten-year rapid development of China's online games through the CJ decade. From 2007 to 2012 in the last five years, China's online game market size of the annual composite growth rate of 77.6%.

Online games Market the world's first

From foreign games "King of Kings", "Stone Age" was introduced, China's online game market from scratch, began a rapid development, China's game industry reported that the 2012 Chinese games market size will reach 52.5 billion yuan, From 2007 to 2012 in the last five years, China's online game market size of the annual composite growth rate of 77.6%. China has become the world's first market for online gaming.

online gaming industry has become the most dynamic industry in China culture and creative industry , the market scale of online games has surpassed the traditional industries such as film, Audio-visual publishing, online gaming has become the Chinese favorite recreational activities,CNNIC data Display, As of the end of June 2012, the number of Internet users in China is 538 million, China's online game users reached 331 million people, the image of a point, is in China, every 2 people who surf the Internet in this form of entertainment activities.

The growth of the national game Enterprise

China's network game development within ten years the biggest harvest is the rise of Chinese national game manufacturers, including the development of the original based on the Perfect World, NetEase, agent and operation-oriented Tencent, Shanda and other listed online games companies have become world-renowned game manufacturers.

From the first foreign network game introduced to China, China began its own game research and development, from Archosaur Studio, West Mountain and other games studios into the National Game research and Development, and this group of independent research and development of the backbone of the network game to become the perfect world, Jinshan, such as a number of listed online game company predecessor. It is precisely because of this group adhere to the promotion of national original Enterprise, China's online games ushered in the 10-year high-speed development. To perfect the world as a representative of a group of adhering to the original enterprise, in these 10 years has always maintained a rapid growth trend, the Chinese online games industry development of the main force.

In the course of "Eleven-Five", the Press and publication administration has made great efforts to promote the "Chinese National Net Games project". The implementation of "Chinese National Net Game Project" has promoted the prosperity and development of Chinese original online games publishing, improved the overall competitiveness of Chinese original online game industry, and made the national original online game become the dominant force in the domestic game market. Not only that, domestic original game began to occupy the overseas network game market, China's game exports have doubled for many years, including the "Perfect World", "conquest" and a number of boutique domestic network games have been the world's favorite game players. In particular, in recent two years, China's online games exports not only show the trend of the group to go to sea, and in the sea mode more innovation. The perfect World Development "The Holy Warrior star vector ol" draws lessons from the Hollywood model, through buys the global well-known IP resources to carry on the Chinese transformation, this "the global cultural integration innovation again exports" the new sea model to provide the positive reference significance for the Chinese net swims globalization development. Also from the other side reflects the Chinese national Games enterprises have a real global vision!

CJ Ten years Witness development

"ChinaJoy has become a mirror of China's online gaming industry," Sun Shoushan, director general of China's press and publication administration, said in his opening speech: "The development of China's online games has also been reflected in the ten-year rapid development of the Chinese network game." From the first chinajoy of the pavilion area of only 15,000 square meters, the number of visitors to 16,000 development to the tenth annual ChinaJoy Pavilion area reached 70,000 square meters, 160,000 visitors are expected to increase the number of visitors 10 times times!

Not just on the scale of the show, the change of the exhibition participants also reflects the growth of Chinese online games: The first CJ Domestic and foreign exhibitors 129, the territory of 12, to the tenth session of 2012 years, a total of 349 enterprises exhibiting, of which domestic enterprises reached 230, more than the foreign exhibitors 119. China's online game makers have become the ChinaJoy's biggest bright spot. The largest booth in the pavilion is the perfect World, Sohu Tour and other domestic market gaming enterprises occupy.

"The number of Chinese Internet users has reached 538 million by the end of June 2012 and the penetration rate has reached 38.9% per cent," said a

Ministry official at 2012ChinaJoy. At the same time, mobile Internet is also booming, by the end of June this year, mobile phone users have reached 388 million, more than the total number of PC users 380 million. In addition, the number of Chinese rural internet users has reached 160 million. All these provide a wide space for the development of the online game industry, and the Chinese online games will maintain the continuous growth trend.

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