The game classification is more and more blurred, traditional technique is outdated

Source: Internet
Author: User
Keywords Internet Games

The second global Mobile Games Developers Conference (GMGDC2013) November 23 at the Chengdu World City New International Conference Center, Mo Lin Group chairman Chen Mo in the keynote speech, pointed out that the game classification will become more and more blurred, the traditional according to the technical means to classify games for the end of the tour, the page tour, hand tour, has been outdated.

Chen Mo proposed that the game should be divided into mild, moderate and severe, more detailed but add dynamic distinction: "Mild to heavy development, we can call the severity of the game, when the heavy to the slight game improvement, we call the middle and heavy game."

"Now the world is in the process of light game iterations. The difference between severity and light game is that there are more levels to develop or pay to develop or ability to develop, this will be the future of the game design to guide work. Chen Mo is so clear about the application of his theory.

The following is a transcript of Chen Mo, chairman of Mo Lin Group:

Chen Mo: Good morning, I want to talk today is the theme of light games in Chengdu and Molong. First I talk about a light game concept, before our classification according to technical means to divide, divided into end-trip, page tour, hand tour.

This classification in my opinion is the outdated classification, if the day I play in the mobile phone animation game, in the end of the hand or calculate the page, there is no download is the characteristics of the page, now the hand tour has a download, so it behaves like the end of the tour. So according to the technical means, we will find that the classification of the game will become more and more blurred, has not been able to keep pace with the development of this era.

In general terms, we now tend to divide by the content of the game, it will be divided into mild, moderate and severe, this classification method is not strong enough, the most cattle classification should be able to be divided into V, light, medium and heavy, mild from the west to the heavy development of time, we can call the severity of the game, When it comes to minor game improvement, we call the medium-heavy game, and we can refine the concept.

Now in the global severity of the game iteration light game process, severity and light game difference there are more barriers to form or pay to develop or ability to develop, we such a design will be our future game design to guide the work.

The big time actually very good understanding, jumps directly to our Chengdu, Chengdu is very good place, the PPT above I use the cost to mark: The cost is low, the trust is equal to Chengdu, the low cost will reflect the low rent cost, the manpower cost is low, also thanks the government's support condition.

Chengdu's talent is pragmatic, tolerant of loneliness, the courage to adhere to innovation, not impetuous. In China so a big impetuous game design era, I believe that if there is a sense of China, Ken himself to delve into the game and original game of people too, we should be recognized that they are in Chengdu.

But Chengdu also has the disadvantage, is in the Big West, the competition pressure is small, brings the entire vision and the pattern aspect to have the derailment phenomenon. Once in the tourism era, Chengdu is very brilliant, but later became an outsourcing base. The hand Tour time Chengdu can rise rapidly, but whether can persist, I think need more new knowledge and supplies.

Chengdu Molong Technology is Mo Lin Group in two years ago set up a subsidiary, Molong in Chengdu is a demonized company, we often say that we have the life to make money, dead money company.

People often ask me what is the secret of the success of the game? or how to successfully make a masterpiece, I actually told him only these eight words: diligent and pragmatic, simple and meticulous.

Diligent and pragmatic is the mentality of our work, simple and meticulous is the way we work. Chengdu Molong Overtime is very strong, but this seems to me to be normal phenomenon, the whole game industry I have not seen which does not work overtime of the company, especially in China under this environment.

Molong in Chengdu is the group system, in Shenzhen, we can contact the front-line business information, and Chengdu as the research and development headquarters of Mo Lin exists. We have learned the biggest advantages of Chengdu, but also to avoid the shortcomings of Chengdu, Molong more than 50% of the members are at least 5 years of work experience in the industry's elite, so we can bring staff knowledge and wealth is not only money so simple.

At the same time we molong also have super incentive plan, we have the industry's first return system design, at the same time we also have enough successful case products, including "Qin Beauty", "Dragon King Battle", "Make Heaven", "Barong Three Kingdoms" and so on.

We are a foothold in Chengdu, Wrangler Global Company, I hope that the industry in Chengdu to our tolerance, holding an open mind to see Molong. If you think that Molong is the devil, I would like to say that the Devil Wang Merong willing to share with you,

At the same time I also call here, if you would like to practice perseverance, please come to Chengdu, Molong will work with you, thank you!

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