A media in December 15-30th, through a questionnaire survey of 3,216 game practitioners, the game practitioners of the gender, age, type of work, salary and other aspects of the survey, and made a detailed comparative analysis. Let more people understand the game industry, the game practitioners have a deeper understanding of the situation. Also for the desire to enter the game of the new people, bring a reference role. 2010 for the online games industry is an extraordinary year, after several years of explosive growth, 2010 has shown a slowdown in the growth rate. Constantly out of the game companies to lay off the news no doubt make the original want to enter the game industry is disturbed. What is the impact of 2010 on the income and welfare of employees in the gaming industry? Data Talk ... Monthly income of more than 8000 of the high salary ratio of 22% data shows that the monthly income of 8000 yuan accounted for 22%, million yuan above the monthly income ratio also reached 16%, it can be seen that its income level compared with other industries is still very attractive. The previous report has shown that 43% of the players in the gaming industry are 22~25岁, and that a higher-than-average wage ratio in the case of a lower mean age shows that the online gaming industry is still in the middle and high income sector in today's society. Income in 3000~5000 yuan accounted for 26% of the staff, income 1000~3000 accounted for 27%, these two accounted for the total number of employees 53%, apparently most of the game's income is still in 3,000 or 5,000, but the increase in space is larger. Income 1000~3000 yuan, many new entrants into the industry. Welcome to participate in the voting game company benefits, a variety of incentives to show the number of games companies to provide health care, social security ratio of more than 70%, the provision of Provident fund ratio of more than 50%, it should be said that most of the industry companies have provided a more complete welfare system. Grand, perfect, Tencent, swimming and other listed companies are to provide a more superior welfare system, with its office environment, project bonuses, stock options, etc. for the top talent to provide comparable to Silicon Valley hardware and software facilities. The improvement of the welfare system and the variety of incentives, the efforts of these companies are believed to play a very important role in more people who want to enter the gaming industry. The game industry is the creative industry, creative industry talent first, so in the game talent investment, no matter how the 2010 game industry changes, I believe talent or all the company's most important development. 2010 of game People's pay changes tend to stabilize 2010 64% of the workers pay unchanged, but still 32% of people have different degrees of pay, it seems "this winter is not too cold." The rapid development of the game industry, the increasingly visible talent gap makes most game companies in the industry ups and downs will not shrink the staff's purse. 7% of people pay a raise of more than 2000 yuan, the increase is still very large. A raise of more than 500 yuan accounted for 21%, obviously in the personnel turbulence of the 2010, all kinds of digging horns, job-hopping, game companies in order to stabilize the core players, pay rise is a necessary means, the level of pay is also quite to the force. The game industry is not satisfied with the level of pay satisfaction estimates for all sectors of the survey are not satisfied with the proportion of pay, 57% of employees are dissatisfied with their pay, I think this is not bad, first, most people still affirmed that their industry is a higher-paid industry, the current salary is not satisfied with the future expectations, 2010 has passed, 2011 let us work together ... More information please pay attention to play game Network (Edit/Xu Mingming)
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