The giant President Liu Wei answers the reporter to ask: Guicophe is the very angular student
Source: Internet
Author: User
KeywordsReporter asked angular
In the "Journey 2" after the release of the week, this is in advance by many people in the industry's great masterpiece finally ushered in their own beta. And as the successor of Shi Yuzhu, giant president Liu Wei in the former slowly fade out of the company business also gradually became the actual helm, to usher in the "Journey 2", Liu Wei has his own views. More play: Prior to the news that Shi Yuzhu and Guixe produced a huge conflict because of "Journey 2" and "Journey" difference is too large, my guess is that the two because of the huge difference between the core play conflict, how do you think of this? "Journey 2" in the core of the great changes in the game how to undertake the "journey" users. Liu Wei: In fact, the history of the total learning front in the third generation of business model is very consistent, in detail and implementation level will be different. Learning Feng is the history of the total hand out, history has always said Guixe is very angular students. They in this confrontation and communication to establish a very deep trust, the history of the school front is actually very certain. "Journey" and "Journey 2" positioning for different groups, "Journey 2" will not have an impact on the "journey." "Journey 2" is a new game, we hope it can achieve greater success. More play: In the current situation, we focus on the "Journey 2" business model, for the core play less attention, giants have never disclosed this aspect of content, for this aspect can you introduce? Liu Wei: "Journey 2" in addition to the continuation of the million people before the National War Passion Pk, Yun Dart, spying on, moving bricks, attack such elite play, but also set hundreds of the big, new war, athletics, pets, Manor, micro-blog, random task system, such as rich game, our brothers, mentoring relationship, Community Manor System has done a lot of close to the player's micro-innovation. Journey 2 in the play this piece invested the most energy, research and development team over the past three years to improve overtime, in order to make more players satisfied. How to play: in terms of business model, we in the "Journey 2" How to prevent the game in the price of props, inflation problems? Liu Wei: Two methods, one is the item set scrap period; We prefer the second approach, the use of market means to mediate, control the issue of currency rights, through a "pool" model for dynamic balance, the official does not intervene. Journey 2 ARPU value will be more stable, we will not be pulled up. Today's players are very smart and irrational operators will eventually pay the price. How to play: So for player offline trading? How do you control this piece? Liu Wei: We will dismantle the props split very fine, we 1 yuan of things less, the production, trade links elongated. This avoids the presence of bulky equipment, and the player does not have the incentive to engage in offline trading, but more so as to allow more free players to benefit from these links. In the future, we have plans to build a more convenient trading platform, through with the third generation of cooperation, so that players to trade more secure, more convenient, which will help us greatly improve the user experience. Play: Money-playing company is a part of every game can not be ignored, such asHow to avoid its impact on the game economy system? Liu Wei: this one involves a numerical value, we will analyze the player's behavior, which we have been poring over for 7 months, it is very important to control this value, involving 34 variables in the middle. We will strictly control the gold studio, to prevent them from hurting people who do not spend money, so that no money players can really benefit from the game. Play: Ji has always said that the new business model interests and non-renminbi players stand together, is a "non-renminbi players design Game", then we put RMB players in what position? Liu Wei: The way giants once walked, even the loss of eating, let us realize that the game to do a long time, the official position must be with no money players stand together. Some high-end players, such as history, have suggested they should pay more attention to RMB players, but Guixe still insists on thinking about non-renminbi players. It can be said that if there are RMB players complained that we spent money, but play the unhappy, said in the journey 2 money useless, in fact, for us is not necessarily bad. Play more: But I think the profitability of this model will face a certain risk? Liu Wei: We Do "Journey 2" consider more not revenue, but improve the experience of the non-paying players, improve the reputation of the giant products, to do a player can get happiness, return to the essence of the game is happy, high viscosity, there is a sense of well-being, vitality of the long game. Multi-Play: There is a problem, while the issue and trading game currency is not allowed, fair game mode How to solve this risk? Liu Wei: The concept of these two "deals" is not the same. "Journey 2" is the transaction of the game, is the game currency in the game in circulation, the player by playing strange, do the task can get the game currency, not necessarily to spend money to obtain, does not involve the transformation of the link. Prior to the relevant provisions of the transaction involved in the cash link. We are not at risk. (Digging the shell net)
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