The legendary agency storm of the ten-year story of the online gaming industry

Source: Internet
Author: User
Keywords Legend 3 legendary world domestic games online games industry legend 2
Mention of "Legend", there will still be many manufacturers sigh why did not bring it into China.  But by Chen Tianqiao seize the opportunity, in exchange for today's rich, and the game industry hegemony status. But in the good, there will be strife. Looking back on the development of legend in China, from the first day of its birth, it seems to have arranged for it a "legendary" life.  Let's follow the pace of time to see this classic Korean Game of China tour. "Legend" is a game that a gambler chooses. Chen Qiao should be fond of betting. 26 years old, he abruptly resigned from the Lujiazui Group branch office in 1999 and with his wife, brother and so on to do anime website, which has made many people can not understand.  Then, in 2001, after gaining 3 million of billions of dollars in investment in the Chinese net, he once again invested all his assets in the agency costs of the legendary game. After the game agent, the difficulties faced by the incoming. The server has no money to rent is the biggest problem. Chen to China and South Korea Agent International contract as bait, roaming around the server, telecommunications providers. Perhaps he was lucky enough to be touched by his entrepreneurial passion. The problem finally solved, he got the free use of 2 month server qualification.  Since then, also opened the Chinese agent Overseas Network game prologue. September 28, 2001, the legend of the public test. At the same time online number has exceeded 400,000 people, the national point card sales almost empty, funds quickly returned. Chen overpass this gamble victory.  4 months later, the legend became the world's largest online game on average.  Han Yong eat Chinese food insatiable caused agent Storm grand and Actoz company signed agency contract, the South Korean online games industry has just begun to export overseas, Chen This is willing to 300,000 U.S. dollars to do royalties, 27% points into the operation is divided into "crazy" businessman make Actoz company employees are overjoyed. The number of players online and the benefits that have emerged since the legend's launch have annoyed Koreans for not thinking about the value that the game might have in the Chinese market.  Seeing the escalating cost of splitting, South Korean companies Actoz began to increase their appetite. But in fact, Actoz is not a "legend" developers, but the game in South Korea's operators. The game's developers are Wemade, while Actoz owns a 40% stake in the company.  This model caused a grand payment of royalties to be divided into two Korean companies in the situation, such a triangular relationship has also caused the agency after a wave of endless processing difficult problems. January 2002, the grand deferred payment of South Korea divided into two days, February extension of 53 days, March extension 34 days, 12 days extension of April. May 15 again to the grand delivery of the cost of the date, the Korean side at this time finally in accordance with the big arrears, the two sides broke out the first round of conflict. July 9, "Legend" of the development company Wemade Notice Grand to suspend the original contract, August Grand completion of Money signed a subsidiary agreement, its request to the ROK to give adequate technical support to make up for the Chinese agent encounteredIncreasingly serious problems with the plug-in. Unexpectedly, the September "legend" plug-in problem has not been resolved, and the foreign version of the leakage and quickly appeared in China. A large group of users to decline rapidly, in the request of the South Korean technology to eliminate this situation has not been resolved, the grand once again deducted the Korean side of the divided section. December 2002, Korea will once again Grand Court, January 2003, Actoz unilaterally suspend the contract began to find another agent.  February 2003, Grand in May 2002 began to secretly invest in the 40 million development of the "legendary World" began to operate, the ROK said the grand infringement of intellectual property rights, and then in March, "Legend 3" signed the Light Pass. Interests driven by the first round of the game between China and South Korea to date, the royal solution to the agent storm is still a lot of game operators relish the example.  For the first time in China's network game Agent History of the Sino-Korean turmoil, Chen Flyover's handling method, although overbearing but it is not ineffective. The difficulty of event processing originates from South Korea, Korea Wemade is the game developer, but is Actoz holding 40%. And Actoz has the legendary series of overseas operations, Shanda is the group of overseas operators of the most outstanding companies. Thus, in the Actoz and Shanda in the contract issues arise, Wemade has become the key to solve the problem.  Grand whether to give the key point is whether Wemade can solve the problem, Actoz is more like a hurry to ask for money South Korea agent, this makes wemade in this storm is quite embarrassing. In the three parties to the signing of the supplementary agreement, the grand request of the Korean side to solve the legendary game of the technical issues, including, of course, has not yet formed the size of the servers, plug.  Only one months after the signing of the agreement, 500 separate servers have appeared in six months. At this point, wemade in fact has been unable to solve this technical problem, hope Grand concession, and weight is to give "Legend 2" and follow-up products, the priority of the agent. Grand Refusal. South Korea will be grand Court again, and clamor rain will "Legend 3" find another agent.  China and South Korea are in a heated conflict. 1 months later, Shanda unveiled its own research and development game, the legendary world.  The move again caused strong dissatisfaction with the ROK, and "infringement of intellectual property rights" crime sent to the Court grand. In fact, Shanda is not not without considering the Wemade proposal, but Chen that when the Korean companies see online games in China's great interest value, blindly increase the copyright and the split fee of the act of the Chinese agent enterprises to another disgust. It is reported that the "Legend 2" issued by the agency conditions of its copyright fee of up to millions of dollars a year, divided into the proportion of 27% higher than the previous 10%.  In addition, the South Korean side expressed suspicion of the grand report of the amount of income, repeated requests for audit. March 2003, Guang Tong announced the official agent of the legend 3.  means that Shanda has lost the right to act as a legend. The Korean side of the grand face of the behavior is unwillingWeakness, first rush in "Legend 3" before the public test "legendary World", and then the ultimate court moved to Singapore, the request for arbitration, South Korea sued infringement case failed. December 2004, the Grand Capital injected 91.7 million dollars to Actoz. accounts for 29% of its shares, becoming the company's second largest shareholding company. As a result, the 2-year problem is completely resolved, Sheng to enjoy the actoz of all products.  This also makes the light tong miserable, heavy money claimed "Legend 3", but after the grand injection of Actoz became the milking of the "cow."  Interests trigger distrust, Sino-Korean contradictions frequently lead to domestic games to think about the grand and Actoz of the storm, and then a few years in China's online games agent Enterprises and South Korea to develop enterprises between the various contradictions have increased. 2004, Actoz with the new product "A3" hope to recreate brilliant. However, its excessive intervention on the Chinese agency's Rainbow has caused a complete failure. Sea Rainbow in the propaganda strategy does not agree with Actoz aggressive policy. But Acotz to "A3" in South Korea has been mature operation, the strong demand for sea rainbow in the Chinese market fast operation. The matter even developed to Actoz directly dispatched 50 employees involved in the operation and promotion of the rainbow, then the internal hacker attacks, the two sides of the conflict.  Actoz in a successful estimate of China's online games market, the interests of the drive makes Actoz no longer sensible to play the role of their own provider, the first offside is the result of the red card for the first time the South Korean companies have been hit. October 2007, "Blood Rivers and lakes" of the South Korean developers Mgame to not receive the Chinese operating enterprises divided into a unilateral suspension of the contract. The CDC group immediately sued Mgame and released a breakdown of the high percentage of payments to mgame over the past 25 months, including a single royalties, a licence fee and a patent fee of $15 million.  Although the incident eventually to the CDC group to the final settlement, but according to the employee's description, leading to "hot blood" plug-in and bug frequently appear code for the South Koreans estimated added, as a bargaining chip on the table. July 2007, with a South Korean only less than 300 online games, "Jin Dance troupe" and a leap into the domestic leisure online network agent of the Long tour, is preparing their own listing plans. Behold, "Jin dance Troupe" Developers T3 at this time to a long trip network arrears of money for the prosecution. Subsequently, T3 's "Jin Dance Regiment 2" in September officially signed the Nineth City, the three-party spat on the start of the war. In the end, long network on September 12 at the cost of 45 million dollars to reconcile the incident, the result of the continuation of the agent "dance troupe" to August 2010.  The outbreak of the incident to Long tour and T3 's wholly-owned subsidiary listing plans have been stranded. Recalling the history of Network game operation, South Korea by one of the largest Chinese online games market exporter, gradually evolved into a manufacturing dispute "problem country", which is the main reason is the growingChina's online gaming industry is driven by interest.  China and South Korea, the agency of the outbreak of the majority of the distribution of interests around the formation, such a situation also allows Chinese network game operators to start introspection agent model of the future, thereby increasing the domestic game enterprises to independent research and development attention.  "Legends" memorabilia 2001.6 Grand and Actoz signed in mainland China to operate "legend" 2002.7 Grand, Actoz, Wemade signed the legend of the Tripartite Supplementary Agreement 2002.7 "legend" of the "blood" version of the launch of 2002.8 South Korea said grand began to fall into arrears to the same December  2002.9 event 2003.1.24Actoz unilaterally declared termination and grand cooperation Grand Declaration 2003.2.17 grand release "New Legend" (That is, "Legend of the World") South Korea announced the 2003.3.20 Light and Wemade signed a contract in mainland China to operate the legend of 3  2003.5.25 Guang Tong "Legend 3" the public test 2003.7.4 Grand in Singapore International Arbitration Center to bring the arbitration Korea Declaration 2003.7.16 light Pass "Legend 3" charge 2003.7.18 Grand "legendary world" advance public test gradually open each server translation "Legend" User Data function 2003.9.28 Grand and Korean side of the "legendary" cooperation agreement expires 2004.12 Grand Capital injection Actoz, accounting for its 29% stake
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