The Magic Sword of the ten classic death games

Source: Internet
Author: User
Keywords Game design online games market game player kill Monster Novice village game world game style tragic fate nature interaction
The Magic Sword: the 2003, The Magic Sword born, the same year, the Magic sword out, the jungle ear. There is no more magic sword than war. Don't be long, don't help Fangchengjin.  The training of the ancients does not exist, finally there is no way of disease.  . Core guide: "Magic Sword" (Shadowbane), it is a legendary experience of the network game. Once the 2002 came out to sweep the world, the king of the air. It is a tragic fate of the network game. November 2002, by the interactive agent of "Magic Sword" in the mainland region announced the beta, April 2003 public test. But only 8 months later in December 2003, the Magic Sword Server closed, heaven and man Interaction also announced the closure.  A classic game on the death, become "applause not draw" pronoun, become the European and American online games of the classic Chinese market case. Cause of death diagnosis: The game idea is too advanced "Magic Sword": The game idea is too ahead of the tragic fate is necessarily more play network (Reporter/Chen Zhen) It is also a legendary experience of the network game. 2002, "The Magic Sword" (Shadowbane) shocked the advent.  In less than a year, this unique online game with her beyond the age of the design concept and distinctive game style sweeping the world online game market, but also deeply shocked China's vast number of gamers, to show its king of the gas. It is a tragic fate of the network game. November 2002, by the interaction between heaven and Man "Magic Sword" in the mainland announced the test, April 2003, a large number of Chinese players poured into the "Magic Sword" server, crazy for it. But only 8 months later in December 2003, the Magic Sword Server closed, heaven and man Interaction also announced the closure.  A classic game on the death, become "applause not draw" pronoun, become the European and American online games of the classic Chinese market case.  "The game idea is too advanced, highly free PK and the brutal design of the war, so that the Chinese players can not accept", has participated in the "Magic Sword" famous event "decisive battle North Water" player Mr. Li, after considering a few minutes, to reporters said such words. The Magic Sword is advertised with great freedom to encourage killing. Players can attack other players outside the novice village without restrictions, and can pick up the items in the backpack, will also get a lot of experience value, in addition, the game will automatically record the killing of your player ID and trade unions, so that players can follow the line revenge.  It is worth mentioning that the Magic Sword does not have any task, the player can only rely on killing monsters, and kill the player to gain experience value. "Magic Sword" upgrade speed and most of the network game, compared to very fast. Experienced players, can be within 48 hours to upgrade to full level, and after the full level, can do is PK. While encouraging killing, game design in the role of the PK penalty rules are too stringent, players must be the Guild for Survival Basic. In China at that time, most of the players were keen to be heroes in the game world, not as a team in the game., such a setting has resulted in the loss of a large number of light user users. In addition, those who received teamwork formed the Guild, where Mr. Li's "death" was one of the most famous guilds. Mr Li recalls that the guild battles were described by the word "tragic". In the battle, is the association between the members of the friendship, maintaining the "Magic sword" number of players. However, the game's large pvp combat penalty design is even more brutal, when the Guild of War failed, there is almost no chance of a comeback.  The failure of Guild members to leave the "Magic sword" was not uncommon at that time. "Magic Sword" with the country and the State War, guild and Public battle, people and people fight to enrich the content of the game, but also hope that the players themselves generated moral or legal mechanisms, a highly free world is also dangerous and lack of security, especially the player's virtual assets, may be offline after the enemy attack, destroy.  Therefore, "The Magic Sword" also will like the peaceful player to shut out. Bear "The most innovative spirit of the network game" heavy aura of "Magic Sword", at that time ahead of the game concept, to like her players brought great shock and sense of well-being, but at the same time can not retain most of the players.  The tragic fate of "magic sword" seems to be regrettable, but it belongs to the inevitable. In addition, the "Magic Sword" in the design of defects, her computational power relies too much on the server's hardware itself, and the Magic Sword Programmer uses a more "opportunistic" approach when writing code, which makes the magic sword dependent on very expensive servers in its early operations, A server worth 600,000 yuan in 2002 can only maintain 800 people online, which does not include the network and the cost of transportation and peacekeeping promotion.  This is probably the reason why his agent was buried with her. As a stand-alone game agent born of human interaction, itself in the online games market experience is insufficient, not involved in the field of online gaming in the sale of problems. Acting "Magic sword", in the culture, promotion, maintenance and other aspects of the powerless. Finally wait until the game official fees, and into the investment of Hong Kong Gaoyang company divestment, capital chain fracture dilemma.  The difficulty of human interaction announced the closure of the "Magic Sword" operation, but also belong to the inevitable. At that time, many "magic sword" Players said "Magic Sword" closed after they will no longer play online games, because they think beyond the "Magic sword" works in the current online games market does not exist.  Now, six years later, there are still people in the hope that "magic sword" in China can be reborn. What is the classic of a game that exists only for a year, but lets people recall her six years? Players "call Yue" said: "People who have played can really understand."  I remember shadowbane--this was once my back of the most familiar, playing the fastest English words. Remember。
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