The method and formula of DNF to improve the injury of solid injury

Source: Internet
Author: User
Keywords DNF
How to improve the damage ability, the main promotion has the following aspects: &http://www.aliyun.com/zixun/aggregation/37954.html >nbsp; First, intelligence/power Fixed damage category magic/physical skills = Skill Base Magic Attack X (1+0.004x Intelligence) x (1+buff effect) Simple summary: Every 250 points of intelligence, strength = increase the damage of the base of solid injury skills one times, and did not find a heap of high post income reduction. The individual considers that the highest priority should be given to high attribute two, magic Attack/physical attack fixed injury skill only power/intelligence decision, not affected by weapon attack and hardening part.  The buff of the enhanced attacking ability is ineffective to the fixed injury skill.   Simple summary: Solid injury occupation can ignore weapon attack and panel attack, this useless can give up. Three, independent attack according to the formula calculated about more than 1000 points of independent attack to begin to take effect, after every 1 points of independent attack damage to enhance the 0.1% injury, that is, 10 points 1% damage is only effective for solid injury, the percentage of skills do not have the effect of simple summary: the main points of contention is that,   More than a few points of independence began to have effect, the network has said 978 points, 960 points, 900 points, 980 points, 1000 points, compared to a single strong advantage lies in the whole system of reinforcement. Iv. the damage increase in the property enhancement note that after 70, the property hardening 45 equals 20% damage Increase [(Force/Intelligence X Weapon Attack)/250+ weapon attack]x own professional weapon proficient in X attribute enhanced damage increase attribute strengthening calculation and decreasing additive attribute strengthening damage = actual damage * (1 + Attribute Hardening Value/22.5 descending principle from the above formula can be known when the original attribute hardening to N, after the equipment improved to become n+m (m>0) Lifting property enhancement before the damage a= actual damage * (1 +n/22.5) lifting properties Enhanced damage b= actual injury *[1+ (M+n)/22.5] ago After the increase in the rate of injury =m/(M+n) *100% know that when the greater the N, which is originally a strong higher after the enhancement of the equipment to enhance the ratio of the increase in the rate of damage simple summary: attribute hardening is a single attribute of a heap or a whole genus of people who look at their own career and financial situation, and finally attach an attack effect damage formula Crit damage  = Total damage X (100%+50%)  Broken strokes injury = total injury x (100%+25%) Back Strike injury = Total injury x (100%+0) without injury effect
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