China's internet industry just over 20 years old. According to the Chinese custom, every 10, 20 such an integer year, anniversary celebration is to be done very grand. Internet people are no exception, on the occasion of the 20 anniversary, all kinds of activities to do the chattering.
Such a time node, naturally inevitable Internet industry review the past, looking to the future, but also unavoidable to the Internet Industry development phase classification. The Division of Industry development period, the Web site model, and the relationship between people and information are the basis of division. Here, I from the angle of human-computer interaction, that is how netizens access the Internet, to sum up the past of the Internet industry, predicting the future of the Internet industry.
Human-Computer Interaction (Human-computer Consortium) refers to the process of exchanging information between people and computers using some kind of dialogue language, and in a certain way, in order to accomplish the task. The Man-machine interaction function mainly relies on the external equipment and the corresponding software which can be input and output. The equipment that can be used for human-computer interaction mainly includes keyboard display, mouse, various pattern recognition equipments, etc. The software corresponding to these devices is the part of the operating system that provides human-computer interaction. The main role of the human-computer interaction is to control the operation and understanding of the equipment concerned and to implement the various commands and requirements transmitted through the Man-machine interaction equipment.
The first era: click Times
This era, also can be called the mouse keyboard era. In the 1964, Americans Doug Engelbart invented the actual mouse, making human-computer interaction a technical breakthrough, so that now the keyboard and mouse still as an important means of human-computer interaction. Of course, the mass business of the mouse is starting with Windows 95, with the advent of a graphical user interface. Since the advent of the graphical user interface, the application of human-machine interaction technology has become more and more popular.
In the early years, the alternative definition of the net worm was "someone who could not help but want to click on the underline". This definition of net worm is the best footnote of the times of Click.
The second era: Touch times
The beginning of the touch of the mark, is 2007 years Joe Master released the iphone. The appearance of touch screen has greatly improved the experience of user interaction, easy to get started. As a result, many portable devices now use touch as their preferred mode of interaction. A touch screen is an inductive liquid crystal display device that receives a first-contact input signal. When touching the graphical buttons on the screen, the tactile feedback system on the screen can be used to drive a variety of connecting devices according to the pre-programmed program, replacing the mechanical button panel and creating a vivid audio-visual effect by the LCD screen.
Since the touch screen was born, both technically and in the appearance have been in a booming state, touch screen application of a wide range of public information inquiries, leadership office, Industrial Control, military command, video games, song ordering, multi-media teaching, real estate pre-sale and other fields can see their figure.
Click times and touch times together constitute the past and present of the Internet. From another point of view, it can also be the click Times corresponding to the PC Internet age, the touch era corresponds to the mobile internet age. Liu Xingliang that the internet industry has changed so much since the user changed from click to Touch and moved from PC to mobile terminal.
This is the past and the present, that the future of the Internet, how the interactive way will change, and will enter into what era?
The third era: The Voice era (voice age)
In this era, thanks to Apple, Apple has kicked off the voice interaction with Siri. From the technical level, voice core technology has been progressing, has reached a large-scale application requirements. At the same time, with the wide popularization of intelligent terminals and wireless networks, there is a growing demand for voice interaction.
"In the future, every mobile phone will be able to talk, in the future, every home appliance will be able to talk, in the future, every car will be able to talk, in the future, every toy will be able to talk." "It's a wonderful imagination."
Throughout the world, voice technology has gone through a long period of dormancy. But it is in the last one or two years, with the rise of smartphones, voice technology applications seem to usher in a burst of growth. In China has developed more than more than 20 years of voice technology, but also really into the life of ordinary people, began an unprecedented rapid development stage. The rapid rise of many local Chinese voice companies has changed the situation of foreign companies monopolizing China's voice technology market.
Now, in certain contexts, voice interaction has become the main way, as in automobiles.
Simply put, the world is created by lazy people, the evolution of human-computer interaction can also be considered as people increasingly lazy evolution process. As the saying goes, "Do not move Mouth", that is the truth. The biggest advantage of speech is that it is the most natural way to interact with humans.
What are the times after the voice era?
The fourth era: the Motion era (the age of Sensation)
Body sense technology is that people can use body movements very directly, interact with peripheral devices or the environment without using any complex control equipment, so that people can surround their situation and content to interact. Simply put, is a gesture, a look at the thing.
For example, when you're standing in front of a TV, if you have an individual sense device that can detect the movement of your hand, then if we swing the hands up, down, left, and right, to control the TV station's fast turn, reverse, suspend and terminate functions, is a very direct in the body to manipulate the peripheral device example.
This technology is currently in the game field has a certain application, can let people get immersive gaming experience.
The body sense game will become the game user's new "darling", it can not use any controller, can control the game player with the body movement, can let the user more real traveling in the game ocean. And, with the technological progress, body sense technology can also be used in shopping malls clothing stores, and even users can try to wear their favorite clothes online.
Human basic sensory perception can be divided into sight, hearing, smell, taste and touch. The human individual has common perceptual characteristics. Through the study of user behavior, analysis of the main task of interaction design, through the feeling to distinguish the various attributes of external things, such as sound, movement, material, weight, smell and other conveyed content, forming a complex cognitive process. It can be said that the ultimate human-computer interaction is transmitted through the induction, the main performance of eye movement tracking, motion recognition, voice control, tactile interaction, geo-spatial tracking and other body sense of interaction. Through infrared scanning, thermal induction, sound image recognition analysis, image tracking algorithm and space physical location technology, it can make people better use their actions to send instructions to the machine to achieve the perfect state of human-machine unity.
Of course, no matter in which era, the main interaction, must also be accompanied by other ways of interaction. For example, today is in the touch of the times, only the touch of course can not meet all of our access to the Internet needs, but also need to be supplemented by the click of the interaction. The future to the voice era, of course, should be supplemented by touch and click Interaction.