The unique memory of Chinese game history

Source: Internet
Author: User
Keywords Chinese game development Little Overlord learning Machine

This generation is full of the history of the Chinese game, they are happy, because this era of game memory only belong to them;

Hear the small overlord also to be out of the flat, in addition to a sneer, whether you still have involuntary feeling?

The game Enlightenment of childhood

At that time, your home has a small overlord learning machine, parents in order to let you will not lose in the starting line, specifically for you to buy. In order for you to concentrate on learning five typing, even the handle is hidden.

But Xiaoming's parents to buy him is a small overlord game machine, he has a lot of 99 in 1, many students find him borrow to play.

Super Mary, Soul Doo, Adventure Island ... Well, in the end you didn't learn to five typing.

Later, you know the boxing Emperor 95, 96, 97, 98, Alloy warheads, kingdoms, the Three Kingdoms, 1943 and so on these large amusement rides, you gradually forget the little overlord.

Why? More times you think games are fun to play with!

Yes, from the beginning of your understanding of the matter, your game path goes into the second phase.

Multiplayer games/History of online games

Some students found a place opened a computer game room, so come back to tell us a kind of call "red alert" of the games, from now on, you began to experience the expensive Internet cafes LAN games. The price of five yuan per hour allows students to either watch rich xiaoming play or sneak up on their parents ' money.

Many of the most common ironies of the game today are:

The pupil can't afford to hurt!

One day you found a game called "Web Genesis" (UO), but friends prefer online StarCraft.

You start playing "King of Kings" (a famous game website early is the king of the Wan Wang's plug-in website), "The Network Three Kingdoms" ...

Since then the network game began to enter the agency operation phase, the Chinese mainland game market quietly entered the eve of the outbreak.

2001, the computer magazine introduced a game began to sweep the internet cafes, Beijing, the operation of the "Stone Age." (this time because the online game market has not yet formed, editing the recommended game or conscience, the soft text to promote the way to 03 years or so before becoming the official promotion channel.) The author is a mountain village husband, has always believed that NetEase's "Dream West Tour" is borrowed from the "Stone Age" model.

Not a few months, you found a game called "Millennium", you like the style of the game, killing the game content so that you have unprecedented feeling! But this game is a monthly fee, the monthly card to 60 yuan, and is not where to buy a stored value card! (The game channel Market has not formed, most people wait and see), can not afford to buy card you actually know to hold down the return Non-stop login to be forced to log in (do not need to recharge).

Do you remember the order to buy items that made you laugh for a long time?

@ Boss buy Communist Party no new China 1

Remember the scene when the Emperor Mausoleum opened and you died on the ground?

You found that the "Red Moon" no "Dragon Clan" fun, "Jin Yong Group-man Chuan online" than "Dahua West travel Online" fire. But these few game icons are very few people click, because everybody is in "The legend" to look for rake cat!

At this time the basic you gradually began to precipitate down, charging the way is relatively single, buy game times. At this moment, I have to mention the legend. You can buy "legend" stored value card in any Internet Café boss hand, but other games are not necessarily! Why is that? This is a push "legend" channel promotion of the behind-the-scenes hand operation results, in the Chengdu Game Circle of people should be thunderclap it. Without his offline channel, where do we go to buy cards?

The Black history you've been through

The end of the Big Bang ERA began! You have witnessed the following history:

January 2002, the Network Star Company agent of "Magic Baby" listing, the same from Japan's online game quickly replaced the "Stone Age" in the Q version of the Network game field status.

February 2002, Jie San Feng agent of South Korea Ymir Company "days."

May 2002, the Cicada software launched "Decisive Battle", Korean at this time has been unstoppable crazy sweeping the entire Chinese online game market.

June 2002, NetEase introduced the three major network games in Korea at that time, "Genie", NetEase's complex network game management strategy surfaced.

June 25, 2002, "Ancient Long Chuan Online" began testing, this is the Hong Kong online game in the mainland's first work.

July 2002, from the "Network of the Three Kingdoms" improved from the "Tri-Kingdoms Online" official charges, but did not save has fallen into the trough of the king's generation.

August 2002, Gao Jia Technology agent of the "Angel" officially listed.

August 2002, the Nineth city for its agent of the "miracle" to start testing activities.

October 2002, the domestic single game giant Ogilvy electronic involvement in the network game, "Peacock King" officially put into operation.

October 2002, Shanghai UBI signed EQ, Europe and the United States first online game login in China.

October 2002, the Grand online release Korea CCR's crazy tank.

November 1, 2002, the player game company to create a formal signing of the "God of Tears."

November 5, 2002, the interactive agent of Heaven and Man "Magic sword" into the beta stage.

2 November, Shanghai star Agent's "forgotten legend" began testing.

November 2002, the excellent digital following the "immortal legend" after the launch of the "New Journey to the world of Datang," 21CN Web site to intervene in the online gaming industry.

November 2002, Sina officially signed the "Paradise", the domestic first portal network to participate in the field of online games.

December 9, 2002, the goal of the first network game "Heroes" launched, the old single game company into the online games.

December 2002, it enterprise Tsinghua Tongfang agent of "n-age" into the testing phase.

December 2002, the attention of the "Shaft sword Online" Through the Network star agent into the test period.

January 1, 2003, the game Shinkansen official operation of the "Fairyland legend."

January 2003, another Chinese portal Sohu also with "Knight Online" to catch up with the trend of online games, so far, the three major web portals gathered online.

January 2003, the Net star released Daewoo production of "Yuan Jian OL".

January 2003, Shanghai Ubisoft released the North American SOE works "Endless Task EQ".

January 2003, Sina Music Valley released South Korea NCSOFT "Paradise".

January 2003, the Asian Games released the "Hundred War Days Bug".

April 2003, Heaven and Man Interactive release of the United States Wolfpack "Magic Sword"

May 26, 2003, Austrian and American electronic announced the network game "Peacock King" terminated operation, this is China's first after the operation to exit the market network game.

May 2003, Wemade Entertainment released the legend of 3

May 23, 2003, Tencent's first online game "triumph" began in beta.

July 2003, Jinshan Carrier-class works "Swordsman Love ONLINE" Official beta.

July 28, 2003, the grand development of the "legendary World" began testing, the number of online during the test peak up to 300,000.

August 6, 2003, Sea Rainbow Official and Actoz signed an adult online A3.

September 25, 2003, "World of Warcraft" by nine cities, Singapore Telecom, Sohu and Intel jointly won.

February 2001, Guangzhou NetEase "Dream West Tour"

April 2004, "A3", Arctic ice culture and Communication Corp.

June 2004 Grand, "The Age of Heroes"

August 23, 2004, NetEase announced the introduction of the network Game "Genie" from Korea to stop operating.

October 5, 2004, Beijing game snail Company officially announced the independent development of the network game "nautical Century" by the South Korean nine brothers introduced to the Korean publishing operations, the contract amount of about 1.5 billion Korean currency.

November 2004, "Legend 3G", Optical Entertainment

October 2004, Sohu released Beijing Pixel Software "Sword Network Edition"

.....

The following events are also witnessed:

January 11, 2002, "Legend" broke the hacker incident, Shanda network reward 300,000 to catch the culprit.

June 16, 2002, Beijing Blue Speed Internet café fire shocked the country, university 21 young lives forced the government nationwide to rectify the black Internet cafes, the game is to sit.

July 2002, "Legend" at the same time the number of online breakthrough 500,000, become the world's largest online game.

October 6, 2002, the "Legend" in the domestic, the start of the history stage.

October 2002, the Tianfu hot-line Game Center launched the country's first online game TV show "The Legendary dream come true", this is the first time online games using TV programs as a means of publicity.

October 2002, "Genie" appeared plug-in, NetEase to eliminate the use of plug-in and at the same breath delete 100,000 account.

November 13, 2002, nine cities joined hands with the public security organs to combat the Heilongjiang MU external outlets.

January 24, 2003, the Grand network due to the arrears of South Korea, Actoz and Wemade unilaterally suspended the grand to the "legend" of the right to operate, China and South Korea's first network game operation disputes began

In the February 2003, the recent test of "Fairyland legend" in the domestic.

April 2003, "The first domestic 3D network Game" "Sky City" died in swaddling, operator Shanghai Wind Valley Digital Entertainment Technology Co., Ltd. also declared disintegration.

May 2003, the sky-eye digital with "Ghost Ranger" exhibition in 2003 E3, this is China's first appeared in the world first-class exhibition online games.

June 26, 2003, the state press and publication administration made it clear that the behavior of the plug-in is illegal Internet publishing. and require all Internet game publications to be in the picture before the beginning of the game, the full text of the "Health Game Advice": Resist bad games, refuse to pirate games. Pay attention to self-protection, beware of deception. Moderate game benefits the brain, addicted to the game. Arrange time rationally and enjoy a healthy life.

September 2003, the online game was officially included in the National 863 plan, the government will invest 5 million to support the development of original online games, Jinshan and the world model to become the first batch of 863 revenue.

October 9, 2003, Wemade formally filed a lawsuit against the grand "legendary World" infringement, the Beijing first Intermediate People's Court formally accepted the case

November 2003, Tian-Tian Interactive company due to invest too much money to operate the network game "Magic Sword", into trouble. ......

We slowly found a startling fact, the grand in the outbreak period of steady growth, even if encountered hackers, plug, this deadly blow.

Countless people scold a grand play legends, countless people to the power of the agency after a sudden turn off the thousands of years of resentment regret, countless people to bubble Hall fondle admiringly ... It all makes sense of a formula that can be played on the continental end of the market:

1. First-class product line + first-class operation + First-class channel = success

2. Second-rate product line + second-rate operation + Second-rate channel = Alive

3. Three-flow product line + three-flow operation + three-flow channel = closed

But the outbreak has passed, the market began to stabilize, began to subdivide, the money is not profitable. Chess game market by the joint public and Tencent split up, the casual game market was long tour and the grand divide up; RPG game market was Sheng Yamato nine city divided up; This basically explains the formula above.

Who made the money, who failed

From the data I learned to pull this egg should be the following: The following ranking belongs to the author's personal views.

Game products to make money:

1. Jin Dance group (the fine operation of the dance group is very successful);

2. The journey (the boss of history is an expert!);

3. Hot Blood Lake (strengthen stone system is very successful!);

4.DNF,CF,QQ dance, such as QQ games (huge user group and large intensity operation activities);

5. Dream West Tour (mature cost control system and good game design);

Successful Game Products:

1. World of Warcraft (arguably the most successful product operating in China)

2. The blood legend (standing not to rely on true ability)

3. Dream West Tour (domestic game essence)

4. Swordsman Love Series (domestic game representative works)

5. Bubble Hall (King of Leisure games)

Failed Game Products:

1. The world of trees (break on the open suit)

2. Thousand years (suddenly close clothes, a large number of players lost, rumors of corporate capital chain break shareholder withdrawal)

3. The Perfect World (I think it is the tree World upgrade version)

4. Martial Arts (Do you reader master did not find anything?)

5. The legendary World (Bonzi also hinted that the next issue of the legendary contract for us to pass the light)

Applause of the game products not hit:

1.EVE (this game is said to be signed when the President of Iceland also video link!)

2. Legend 3 (not explained)

3. Miracle (few people have to know the grand why toss this thing out)

4. Jin Orchestra (although it is a failure product, but it for the long tour signing dance troupe to make a contribution!)

5.EQ Series (Chinese still like the Three Kingdoms!)

See here, some of the master has been completely confused, what this fellow is talking about? Some master feel very refreshing.

The end of the market from 2000 to 2012 of the 12 years of development, from the outbreak to stability, from blossom to troika. We will not remember the passing, but we remember the "Blood Legend", "Bubble Hall", "Miracle MU", "World of Warcraft", "Dream West" and "Jin Dance group" These names, they represent the development of Chinese games important time node. Ups and downs all the way, the initial no ability to pay us, is now the backbone of the game consumption, the maturity of consumer habits, so that the market is no longer crazy. Now the master recalls how many online games you have played, you will find such a truth, you like this game, but you feel that the operation of the company's Black Heart, accelerated the death of the game, but you can only change a game to play. As a result you look back, the month card game is truly cost-effective and still very fun. (In fact, otherwise, the game to achieve how balanced to sell game time to make money, not to mention the game development and operation are high cost input)

Conclusion

In fact, we are the generation of the complete history of the Chinese game, we are happy, because it belongs to our generation of the game memory, we are sad, because that memory is also not bright.

Now we, looking back, just know how many steps are too big, pull the egg. The happiest time may be the double man on the little overlord.

A lot of good news in the transmission, a lot of bad news in the spread, the players also began to patriotic, they feel that the domestic game does not give force, scold the domestic developers do not give force, not as good as you do. You resolutely into the game industry, want to realize your game dream-to do a game!

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