The World chief technology officer of SE Society: The Japanese game is not destroyed

Source: Internet
Author: User
Keywords Game
For decades, the Japanese game industry will be sunset, gradually launch the stage of history?  When the father of "alloy equipment" Hideo, "Locke" Father Rice boat to two such Japanese game ace producer also showed a pessimistic attitude, everything seems to have been hard to recover. However, Enix's global chief Technology Officer (hereinafter referred to as Julien) has expressed different views.  He argues that while Japan's industry is more in the throes of reform than the hustle and bustle of the last century, the Japanese game is not on the verge of destruction. Julien has served as the global CTO of Ubisoft Software (CTO), SCI Global CTO, Eidos (famous British gaming company, representative of the "Allied Suicide Squad" "Tomb Raider" series, etc.) global CTO and Enix after the merger Eidos Global CTO, With more than 17 years of experience in game development, he was again promoted to Enix Global technology director in early 2010, with a wealth of industry history that makes it one of the absolute authorities in the technical field.  At the 2010 Montreal International Games Summit, Julien explained his understanding and views on the current situation and future of the game in Japan. Julien said that although the Japanese gaming industry is facing difficulties, the situation is not as bad as people think. A large number of Japanese gaming companies still have a good income and millions of of games are snapped by players. He believes that the Japanese game has a lot of highlights, such as Japanese game makers are very good at storytelling, especially in RPG games characters and stories are always portrayed very moving, many classic scenes are deeply imprinted in the hearts of players, become their eternal good memories.  In addition, the Japanese game CG animation is also impressive, their exquisite degree so that many European and American Games.  Of course, Julien also saw the current deficiencies of the Japanese gaming industry. He thinks, in the content, although the story of the Japanese game is very moving, but more is in a kind of narrate with conveys the emotion stage, the game's interactivity has not been enough. Compared with the exquisite CG animation, the actual game scene and the person's setting seems to be the last section.  In this regard, the European and American Games to find a better balance, it is worth learning and learn from the Japanese game industry. On a technical level, Julien points out that the foundation of the Japanese gaming industry is worrisome, and that Japanese game programmers seem to have less social status and self-awareness than the game industry in Europe and the United States. So many good technicians tend to look for other technical fields rather than into the game industry, which is one of the reasons why the Japanese game technology is lagging behind. Backward technology not only causes the quality of the game itself to fall, but also causes the game development cycle to be more and more long.  To solve this problem, the Japanese game industry needs more discussion and communication, especially with the foreign game industry. In terms of globalisation, Julien that some big-name manufacturersThe European and American cards, in the production of the game in favor of the European and American wind, which makes the Japanese game itself some characteristics are disappearing.  In the industry mergers and acquisitions, whether Japanese manufacturers to buy Europe and the United States game studios or European and American manufacturers to buy Japanese game studios, it is very important to keep the creative independence of the game studio itself, this point the relationship between SE and Eidos is worth learning, the game studio only to continue the original culture and characteristics in order to maintain the vitality of the game itself. All in all, Julien said that in today's fast-changing gaming industry, Japan's game is not so much frustrated as its focus on technology and content changes, only so that in the next generation of technology platform competition, they can find the original glory. (Digging the shell net)
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