Through the FireWire game of the GP rookie gun stability ballistic M4 and the head artifact AK, these guns are most of the players are in use, this issue of small series to give you an in-depth introduction of the explosive head sharp weapon AK.
CF through the FireWire AK47 real-life entertainment in the tip of the head skills analysis
One, through the FireWire AK gun characteristics
(i) Advantages:
1, 4, people will die.
2, no AC detonation head will die, have AC detonation head close distance 1 guns will die, Cosco distance small chance enemy residual 1-7 blood
3, the speed of the first 8 hair (after the eighth-star sight began to suddenly enlarge but the eighth is still very accurate) no seat force; As long as you have a good rhythm in the middle of the fire can achieve infinite close to the speed of shooting.
4, Speed Point opened the first gun after the small amplitude of the move will not expand the pace, you can realize the movement of 8 hair speed point
5, shooting 第3-7 bullets into an approximate straight upward trend, can be caused by the pressure of the gun to the dense trajectory
6, shooting the 8th issue now cross 1-2 mm, and then all the remaining bullets in the vicinity of this horizontal line, you can press the gun, the bullets full pressure on the burst head.
7, squat star retraction, to achieve and M4 close to the accuracy of
(ii) Disadvantages:
1, heavy weight, slow moving speed
2, shooting speed slow, and marksmanship level close to the M4 player close to the gun not to explode the head AK player will die
3, the accuracy is low, the sight is bigger than the M4, the detonation head difficulty is relatively big, (may increase the accuracy through the squat position, but will lose the maneuverability).
4, no silencer effect, easy to expose the position.
5, Bayonet series AK gun body is longer, after the bunker easy to expose the bayonet and exposed position
Second, the use of AK skills
(a) through the FireWire AK Basic marksmanship
1, Flash stop (Flash squatting) Single point blasting head
2, the use of bunker speed dodged two bursts
3, Flash stop pressure gun 5-7 short bursts (the third start small pressure gun)
4, Flash stop fixed speed point
5. Small moving speed point
6, 8 after the burst head line shooting, so that the top 1.5 mm cross star position in the vicinity of the enemy around the neck moved slightly.
7, preview the bunker after the enemy may appear in the position of the burst head line, shot in advance to head.
The above play combined with better use
Two) The actual application of AK play
Example: You and the enemy are in the back of a bunker.
Muzzle preview burst head line, dodged out in the enemy may appear in a single point, if no one will do the preview. If someone but did not hit the distance according to the bullet and the enemy pull the gun to the enemy's head Start speed point, Speed point in the first shot after the small move, and control the muzzle of the enemy's rapid pursuit of the direction of movement, more than he hit ahead of the amount. If still not killed after 8 rounds, immediately from the enemy's head near a small pressure gun fire to form a short bursts of fire, if the enemy is still alive naturally continue to press the gun to form a burst head line shooting.
Iii. ways to deal with the enemy at different distances
Close enemy: Aim and fire in the movement and control the muzzle from the enemy head to the chest.
The enemy moving in the distance: first speed point and small move, not dead, starting from the eighth after the short bursts
In the distance of the enemy: the muzzle of the preview burst head line, according to the direction of his jump, shooting and moving the muzzle as he jumps, the air did not kill in the place from the top down his head to the chest
Long distance Enemy: 1, using bunker dodged speed point 2, flash squat point
Iv. various AK47 recommendations
1, ordinary AK, the fastest speed change, do not spend money, the highest priority recommended
2, AK Spike, 36 rounds of bullets, a slight increase in the power to wear AC burst head residual blood rate, while the lightest moving speed slightly faster, is the first choice for blasting, strongly recommended.
3, the gold ak,38 rounds, the team and the individual athletics best choice, strongly recommends
4, ak-a,35 rounds, the charge gun is the cheapest, strongly recommended
5, Ak-s, the fastest recovery speed, suitable for pure speed point players.
Five, the pressure gun skill practice method
Short bursts.
Buy a 4000GP swatch and then practice a short shot of 7 rounds on the head of the jet. AK the first two shots in close proximity seems to be basically at a point, so to start from the third pressure, the mastery of their own range more than a few times, can do in the distance of 90% chance to 7 rounds of bullets swept the head, no drift of even qualified.
Second, burst head bursts
Find a wall, then use a short bursts of hands to draw a straight line from left to right, and then the eighth bullet will appear in the top of the arrow 1 mm above the arrows, and then control the gun along the line has been swept from right to left, and then back and forth to the bullet light, can 80% The odds are that all bullets are sprinkled on a straight line with a width not exceeding the height of the head, even if qualified.