Morgan Stanley released its study today, predicting a 92% per cent rise in total revenue in the third quarter of the nasdaq:yy to maintain its "overweight" (overweight) rating.
The following is a summary of the report:
Quick comment: The gathering time is scheduled for Wednesday, November 6, 2013, before the U.S. stock market opened in 2013 third quarter results, and will be the same day 8 o'clock in the morning (Beijing Time 9 o'clock) earnings conference. Access information is as follows:
United States: +1-845-675-0438
International: +1-855-500-8701
Hong Kong, China: +852-3051-2745
Password: 89883790
Our forecast for fiscal year 2013 is 1: We expect the company to have a total revenue of 439 million yuan, an increase of 92% per cent year-on-year, and a company-directed forecast of 88% to 92%. 2 We expect the company's operating profit will increase 1.2 times times year-on-year, to 88 million yuan. We expect its operating profit rate to be 20%, the previous quarter and the same period last year, respectively, 20% and 17%. 3 We expect a net profit of 72 million yuan, an increase of 1.1 times times year-on-year. We expect to be diluted by 1.21 yuan per share of ads (US depository shares).
The focus of the season
Music business to promote strong revenue: thanks to the summer promotion, we expect the music service will again achieve strong performance, revenue reached 185 million yuan (the chain growth of 8%, year-on-year growth of 1.1 times times). We expect "Happy boys" in the third quarter of the gathering to produce a record cost of 20 million yuan, but the revenue from the program will offset that cost.
Strong web game revenue: As China's leading web gaming platform, the gathering era still benefited from the growth of web games. We anticipate that the gathering time will achieve 162 million yuan of the web game revenue, the chain growth of 7%, up 94%.
Acting S2games's "Magic Hero" (strife) Game: The gathering time announced that the company will work with AsiaSoft in China and Southeast Asia to operate the new props based multiplayer online games (MOBA) "Magic Hero". We believe that the gathering era should be able to use a large and cohesive user base to promote the game, after all, the gathering era of voice service group chat has become the "League of Heroes" and other Moba gamers the best way to communicate.
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