Traditional host game decline mobile game revenue up to four times times

Source: Internet
Author: User
Keywords Traditional host

Mobile devices, including iOS and Android, are now generating more than 4 times times the game revenue from professional handheld gaming devices, according to a joint report by market research firm IDC and the market analyst service provider, App Annie.

The biggest criticism of Google's Android and its Google Play stores for a long time is that "users are unwilling to spend money on apps on this platform", but a report published by IDC and App Annie today does not seem to have been the case. The report shows that Google play's game revenue figures for the second quarter of this year have surpassed the total revenues of Nintendo and Sony handheld gaming devices.

More importantly, the report, entitled "Global consumer gaming Spending" (CSM Portable Game Consumer spending), also notes that within the three-month statistical cycle, Consumer gaming spending on Apple's iOS and Android platforms has reached four times times the size of gaming devices including Nintendo 3DS, DS, DSI, Sony PS Vita and PSP. Moreover, the data in the report only covers games sold via Google Play, and does not include the Amazon App Store and the game revenue data for many independent Android app stores in China.

In fact, the changes in the game industry trends have been evident in some game makers ' previous earnings reports. The company's game sales for Sony and Nintendo's handheld gaming devices were 12 million and 9 million dollars respectively in the second quarter of this year, according to a leading gaming firm, EA, but the company's total game sales to mobile phones and tablet computers amounted to $113 million trillion.

A joint report by IDC and App Annie also points out that the games in the second quarter of this year have been used to download 30% and 70% of apps in iOS and Android app stores. Moreover, most of the game revenue from the Android App store comes from the Japanese and South Korean regions.

Meanwhile, another app store analyst, Distimo, also thinks Google Play app stores are growing at an alarming pace in recent years, and expects the app store to grow 67% from February 2013 to June, while the iOS App store's revenue growth was just 15%. Previously, App Annie noted in an industry trend report that Google's app downloads in the second quarter of 2013 were 10% more than the App Store, but the latter was 2.3 times times more than Google's.

It is easy to see from the above data that while there are still problems with the piracy and user-paid usage of the Android App Store, the huge user base has succeeded in creating an influential handheld gaming platform. On the other hand, more and more professional game vendors have begun to develop exclusive game works for devices running Android, including Nvidia's shield, new concept game hosts Ouya, GameStick, Gamepop and the United States and Canada Lion's a code name for Project M.O.J.O game host.

According to the Wall Street Journal earlier this year, the company also plans to develop a game-host device to run the Android system, given the anecdotal news that Apple is developing reports on video gaming devices.

It is worth mentioning that, while Android and iOS are increasingly influential in the field of handheld gaming devices, their size still cannot be compared to traditional game consoles (including portable and non-portable game host devices). According to the latest data from industry research firm Newzoo, game revenues for smartphones, tablets and traditional gaming consoles in 2013 were 12.3 billion and 30.6 billion dollars respectively.

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