Traditional online game players are falling month-by-page games

Source: Internet
Author: User
Keywords Tradition player online game games
Shenzhen Special Zone News (reporter Wang Xiaoqing) game industry differentiation began to show, the third party data analysis agency CNZZ released the latest report, the game industry site daily average number of visitors dropped by 28.79% this year, the number of large multiplayer online role playing game players fell month.  At the same time, the number of stand-alone game players continues to rise, the November web games industry website daily average number of visitors to 29.74 million, an increase of 4.52%. In recent times, the world's most popular multiplayer online role-playing game (MMORPG) has stagnated and even slipped in the number of players in several regions, and the Plight of Warcraft is a typical case in the development of traditional games. CNZZ statistics show that the average number of independent visitors to the gaming industry's web sites in November 2011 was 41,400, compared with a January 2011 decrease of 28.79%. Analysis refers to the industry station, the decline in the number of visitors is mainly due to the beginning of October, the number of new-born game-related sites has increased significantly, the October average number of visitors visited the game industry site in September, compared to a 50.29% increase in numbers, the new birth of the site a few daily visitors  This directly diluted the industry average number of visitors to the site. From May to November, the statistics of Internet cafes show that the current traditional client multiplayer online network game players are still the absolute main players, but in the overall proportion of the player has a certain decline, from 88% to 87%, the overall appearance of a monthly decline in the situation.  In contrast to the increase in the number of stand-alone game players, and the proportion of leisure games is also steadily improving, a large number of players into these single time-consuming, simple rules easy to play in the game, while the traditional large-scale, system complex MMORPG players lost. Analysis said that due to the emergence of the network game when the main players are now adult, into the work area, the pace of life faster, in a short break time, many players can hardly have time and energy to explore a complex game, and leisure games to meet the players relax, rest of the entertainment needs.  At the same time, some game manufacturers in order to make money as soon as possible, no longer spend a lot of manpower, material resources to develop quality games, just simple and rapid production of some homogeneous high, short life cycle of the game, which also led to a lot of players on the overall disappointment of the network game and finally left Web games are on the rise, and from this year onwards, major online gaming companies have entered the field of web games and derivative micro-end games, and are poised to focus more on web-game spending over the next few years. As many large traffic sites can become the direct entrance to the game, helping the site to open up a new source of income, so SNS (social network), micro-blog, forum and other netizens gathered more sites have launched a web game operation. Moreover, the Web game because the resource occupies less, the game content rich characteristic, is suitable for the application in the mobile terminal, along with the mobile Internet unceasing development, the Intelligent Mobile Terminal's retention quantity willMuch higher than the current PC terminals, games running on such devices will have a very large industrial scale, making it an area that no online gaming company can ignore.
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