Tencent Science and technology news January 30, Amazon's gaming video streaming network company Twitch Interactive announced that as of the end of December 2014, Twitch Monthly audience number of 100 million. A year ago, Twitch's monthly audience was only 45 million.
Twitch generates revenue through advertising and pay upgrades. Twitch is facing an increasingly competitive situation, and many video services are attracting the attention of gamers, including YouTube's video giants, as well as new Dailymotion, Valve and gaminglive.tv. At the same time, more players choose to live their own game. Twitch said the global average monthly number of Twitch was 1.5 million, a 67% increase from 900,000 a year ago. It is worth mentioning that game video viewers and bloggers have the strongest growth momentum in South America and Asia. Matthew DiPietro, vice president of Twitch Marketing, said the game video broadcast market had just started. Last year, Amazon spent $970 million to buy twitch. Twitch was launched four years ago, and users can live video games and provide explanations. Twitch has become the fourth largest source of Internet access in the United States after Netflix, Google (Weibo) and Apple, according to Deepfield, an internet research firm. During major game games, the number of Twitch viewers online can reach hundreds of thousands of. Last March, 643,000 of users logged in to Twitch to watch the competition at the Intel Limit Masters (Intel Extreme Masters). With the rise of electronic athletics, the game is more and more popular with players. October 2013, through Twitch, YouTube and other video streaming services, 32 million viewers watched the "League of Heroes" global finals, more than the "Life of the Poison division," "counter-terrorism 24 Hours" and "Sopranos" total audience number. Today, several American universities have offered scholarships to League of Heroes players. Twitch also said that in 2014 Twitch users donated 10.5 million of dollars to charitable organizations through third-party applications of live channels. This figure exceeds the sum of charitable funds raised by Twitch in the previous three years. (Yi Hui)
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