At today's GDC conference, Sony released the previously rumored head-wearing VR (virtual Reality, VR) device Project Morpheus (Morpheus from Greek mythology, Amos, the God of Dreams), with 1080p resolution, The 90-degree vision, surround sound, connected to the PS4 through a 5-meter connection, can track the movement of the head and body to achieve a better virtual reality.
Sony's launch, led by Richard Marks, director of Sony's research and development department, said Sony had been struggling for 4 years since Sony developed a VR device that was not under Oculus pressure, and that Sony set up an in-house team starting with PS move in 2010. Specializing in the development of VR equipment.
Project Morpheus currently has a resolution of 1080p, tracking user actions at frequencies of 1000 times per second with surround sound. Morpheus uses an open design, which means that the user does not have to worry about the screen being foggy by exhalation, and that it can also be played with glasses. Mark said the current data was not the end result, and Project Morpheus was still in the research and development phase, but he declined to give a forecast of time-to-market.
Mark says Sony's VR devices will focus on 6 areas: vision, sound, tracking, control, ease of use, and content. Vision, sound, and tracking are clearly the main results of Project Morpheus at this stage. Morpheus is currently connected to the PS4 with a 5-metre connector, which means that the user can move around in a certain range, not just the head, but also the surrounding sounds will change with the movement. Sony says it will lead to a disruptive immersive experience. Sony, meanwhile, is working with game makers such as epic to develop game content for VR.
Interestingly, Sony does not seem to be worried about the reality of the VR experience brought about by its devices, but is concerned about the problems caused by the experience being too real. For example, horror games in the VR environment can arouse fear in the heart (people who have heart disease later cannot play VR horror games), or when the game enters a small room, claustrophobic patients may become ill. These are the problems Sony is trying to solve.
Sony's ambitions for VR devices are far beyond the game. At the press conference, Mark said the game was just the first step in Sony's VR device, and Sony hoped that later VR devices would come into everyone's lives--such as buying a house and choosing clothes later--that could be decided after a "real" remote sensation through a VR device.
The biggest hit, due to Sony VR devices, is probably Oculus Rift, a head-and-wear VR device that has received the best products at CES 2014. But Oculus does not seem to worry, Oculus VR co-founder Palmer Luckey in an interview recently, in response to Sony's possible release of VR equipment, he said that Sony development of VR equipment is a good thing-Sony's propaganda will greatly improve the public acceptance of VR equipment , and the future VR market is big enough that Oculus is not worried about competing with Sony.