Use your head to play "Call of Duty" idea control technology

Source: Internet
Author: User
Keywords Call of duty thoughts and hair
Tags call of duty computer control control technology data developers duty electronic devices
Using the brain to manipulate electronic devices and even vehicles is no longer a stunt in sci-fi movies.  Right now, right next to us, you don't need a giant computer or a tube in the back of your head. You've seen the software that uses your head to drive a car (something you haven't seen before), and in fact, similar techniques have been used in gaming software for quite some time, and there's been a lot of progress.  It may not be long before the game can be implemented in a real sense of "arbitrary".  Puzzlebox at a recent game Developers conference in San Francisco, USA, unveiled their newly developed "Puzzlebox Jigsaw" technology, a system that can be used to track the response of the brain and respond to it in a timely manner to achieve mind control. According to the developer of the system, Steve Castellotti, of Puzzlebox, used NeuroSky's brain wave detection and neural-feedback headset as a basis for collecting and processing brain feedback through a computer,  The data is then fed back to the specially crafted software to manipulate the game.  Castellotti at the GDC site to showcase their initial results, through the Puzzlebox jigsaw system to play "Call of Duty: Black action (called Duty:back Ops)", on-site visitors can also experience this incredible feeling.  As shown in the figure above, the data of the operator's brain, which is recorded by the software, is reflected on the two groups of columns on the right side of the screen, and red and blue colors represent the level of attention and nervousness of the player at the moment, and the software is able to collect and analyze more data. In addition to the role of improving the gaming experience, Puzzlebox Jigsaw also has broad prospects in the field of game development. In short, game developers can use this system to understand the user's response to a specific game experience, so that the difficulty of the game settings, process scheduling, time sequence and even the content of the script to make appropriate adjustments to make the game more exciting or more fun to play. (Edit/Xu Mingming)
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