Vice Minister of Culture: interim measures for the administration of online games

Source: Internet
Author: User

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Nowadays, the development of Internet is one of the most noticeable bright spots in the development of global economy and society, and its rapid development and influence is far beyond people's imagination. According to the China Internet Network Information Center (CNNIC), as of the end of 2009, China's internet users have reached 384 million, a 86 million increase from the end of 2008, a growth rate of 28.9%, Internet penetration from 22.6% to 28.9%; The size of broadband Internet users has reached 346 million, accounting for the overall internet users of 90.1%, the annual growth of broadband users 75.98 million. As of the end of 2009, China's online music total user size of 320 million, compared with 2008 growth of 28.8%, wireless music users up to 470 million, and 2008 compared to 15% increase. In 2009, the total market size of China's network music amounted to 2.01 billion yuan (total revenue of service providers), which grew by about 19% compared with 2008. 2009, China's network game market size of 25.8 billion yuan, of which, domestic network games amounted to 15.78 billion yuan, accounting for the total size of 61.2%, has become the market-leading. Online gaming users are up to 265 million, up 41.5% from 2008. As one of the administrative departments of the network culture, the Ministry of Culture undertakes the functions of government supervision such as network games, network music Art Entertainment, internet animation and internet cafes. Recently, this newspaper on how to strengthen the network culture management, an interview with the Ministry of Culture, Deputy Secretary of the party, Deputy Minister Ouyangjian.

Legislative legislation is the basis of management

Ouyangjian said that China's Internet from scratch, from small to large, is continuing and rapid development, network culture has become an integral part of our lives, but we can not ignore its development in the process of the problems. If the minors indulge in network games caused by the "internet addiction" problem, illegal network games exist in the spread of violence, pornography and other objectionable content has become the people's fervent concern, the public opinion of the prominent issues of great concern, hindered the healthy development of the network culture. Ouyangjian that the emergence of these problems is not in place in the cause of management, but also the people's growing spiritual and cultural needs and excellent, healthy network of cultural products supply insufficient reasons. In order to solve these problems, over the years, the Ministry of Culture has grasped the management, single-handedly grasping prosperity, and has implemented a lot of fruitful management work on the network culture market, and actively guided the development of the network culture industry healthily and orderly.

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