Video game Traction Virtual reality equipment becomes the mainstream of technology
Source: Internet
Author: User
KeywordsVirtual reality virtual reality technology video games becoming Samsung
Samsung will soon release a virtual reality head-wearing device, creating a triangular rivalry with Facebook's Oculus Rift and Sony's Project Morpheus, people familiar with the matter said.
As one of the most powerful human-computer interaction technology, virtual reality technology has always been a hot topic in the field of wearable equipment research and development and application. And the rich sense ability and 3D display environment make the virtual reality technology become one of the most ideal video game tools.
In the video game increasingly become the next game to develop a new platform of the present, virtual reality technology is constantly being concerned by the developers of all sides. For example, Microsoft, which did not disclose its virtual reality devices, had previously acquired a number of related patents, and the Xbox director Phil Spencer also revealed his keen interest in virtual reality technology.
"Virtual reality is a very interesting area, especially for the gaming industry," says Spencer. In the last 20 years, virtual reality seems to have just surfaced, but I think we can finally prove its value to gamers and developers. ”
The Korean electronics giant Samsung developed, although only an earlier version of virtual reality equipment, but the device by fixing the user's face, to provide a perimeter and forward vision, in order to achieve a new human perspective experience. It is reported that this device will also be compatible with the Android game. There are some games on the Android platform that will be able to have a very good experience with the support of virtual reality technology, such as MineCraft.
Despite earlier Facebook's $2 billion trillion acquisition of virtual reality hardware Enterprise Oculusvr, and Sony's own Project Morpheus products, these devices will have to wait at least another year to come out as consumers because of technical problems. Samsung's virtual reality products not only in technology beyond the OculusRift products, but also in the price positioning in the low-end market, which poses pressure on competitors. If there are no other surprises, Samsung will likely be the first to have a virtual reality-wearing device.
In fact, in addition to Sony, Microsoft, Facebook and Samsung and other assets and technology-rich well-known enterprises, there are many other young small companies with virtual reality technology is full of interest.
According to VentureBeat, virtual reality start-up Survios has raised $4 million trillion to create the ultimate virtual reality system using proprietary software and Third-party hardware.
James Iliff, chief creative officer at Survios, said: "Facebook's acquisition Oculus the industry's attention to virtual reality, while acquisitions also make virtual reality technology more popular." There has been a constant questioning of virtual reality technology, and Zuckerberg's involvement in the field attests to the value of the technology. We are developing faster and the whole virtual reality industry is accelerating. ”
At the same time, Survios is also developing software and games for virtual reality devices. Iliff says Survios is working to optimize the entire virtual reality system, which does not restrict any use of the environment.
For virtual reality platforms and games, Iliff that without games, it is hard for any company to develop excellent hardware products and vice versa. "Virtual reality technology is actually a medium," he says. ”
Electric Technology believes that, whether the previous computer games, or the upcoming big screen video games, gamers in the game to maintain real-time and interactive, while the game experience of fidelity and immersion is also in step to improve and strengthen.
Although the virtual reality technology is still not mature, but it is in the fierce game market competition is more and more to be applied and attention to the reality, but also developers can not be avoided, especially the video game for the rapid development of virtual reality technology played a huge demand traction role.
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