Visit Crimson CEO Marlin: Yan Gong out malt crimson out Shang
Source: Internet
Author: User
KeywordsCEO Crimson marlin malt
Play games online August 1 reporter Shije as a company set up only 1 years of game companies, the first time to participate in China's largest game exposition ChinaJoy in a high-profile way in the factory in the exhibition hall, causing the media and the industry's strong concern. Malin, the Crimson CEO of the interview, said few people had known the Crimson 4 months ago, and this time it was a complete bright phase. Marin introduced himself as a computer department graduate, in school during the national competition won the prize, but out of the prospects for the technology industry is not optimistic, finally chose to do the market netease. Since NetEase came out, he also started a business, but finally feel that their choice of industry is also difficult to make a breakthrough finally sold the company, and then created a crimson. Marlin himself has brought a lot of help to himself by his study and experience. For the understanding of technology so that he can more clearly determine the technical operability of products, NetEase market experience has widened his horizons a lot, especially after the success of the venture also honed his will and the team's management ability. Marlin admits that deep red has strong capital to support, and that the capital side of the traditional industry will also use its own resources to pave the way for crimson, so he is optimistic about the outlook. For products, Marlin says he is a very strict and honest manager. In product development and user feedback, he maintained the highest requirements, dark red staff if slack or difficult to meet the requirements, it is certainly penalties. In crimson, every link, every detail should be treated strictly, seriously completed, can be said to be high standards, strict requirements. And in the care of the staff, he also behaved meticulous, Marin told reporters that he is also from the bottom to do, know that the staff's hard and difficult, so in the treatment and benefits of crimson has been to maintain the industry-class standards. Crimson Network CEO Marlin when he talked about the first red products "hunting country", Marin performance of the abnormal excitement, talk about the game features to be also gushing, so that reporters think he had said words "to do the game should have passion." "He introduced the" hunting nation "to reporters:" Our game is the biggest feature of a strategic national war, each player in the national war system will have their own positioning, perhaps the commander-in-chief, perhaps the military leader, may be just ordinary soldiers. " But the role of each player can not be ignored, everyone in the national war will have their own very important role. The commander in chief is likely to lose the battle because of the failures of several army chiefs, and several soldiers may be able to turn the tide of battle for good combat. In the "Hunting country" is really stressed that with the individual fighting, not like some online games as a group of players melee, so boring. "Marin said the Crimson has more than 200 people's team, the research and development personnel accounted for about 70%, most of them are veterans of 3-5 years of practice, useful and profound development experience and excellent ideas." When asked in the reporter "hunting country" in what innovation, marlin hey a smile to ask reporters, "You played the Allied death squads?" "He then introduced the ViceBen, there is a new game like the Allied death squads, where players can get a copy victory without having to bring down monsters. In this kind of copy play, each monster is like "Allied Suicide Squad" with the same perspective, as long as the players use the terrain and time difference and other factors to successfully avoid the monster to win the final victory. In the reporter said very interested, marlin and mysteriously told reporters that this play is only a "hunting country" now published one, there are other more interesting play is still in development, temporarily confidential. ChinaJoy four days of interviews, many guests have said that innovation is the next growth point of the online games industry, each game company in the innovation of the road groping, and the guests believe that the future of the game market will be more finely differentiated market. But until the end of the ChinaJoy, people feel that innovation brings the fun, but there are few "hunting country" the right game. Ma said that innovation is actually on the basis of existing changes and integration, just to see who can think first. He believes that innovation is not necessarily the all-inclusive ground for all players, such as the "allies" of the replica of the game is developed for a specific player group, and the successor of the other play is aimed at the needs of different player groups. On the current market scale of the online game has slipped, Marin still showed his optimism, he thought that the current form is temporary, the market is still growing, just a temporary slowdown, the current strict control of product quality to follow market demand is the way out, there are many manufacturers are rethinking products, This phenomenon is a precursor to a more mature market rather than a sign of recession. At the end of the interview, Marlin again emphasized the strict control of the dark red for the product, as well as the degree of attention and reaction rate of the player's feedback information. "After all, Crimson is a market-oriented technology research and development company," he said. "(Editor/Yoon-an)
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