Visit Jinshan Li Yunguo: I and the game of those things
Source: Internet
Author: User
Li Yunguo (net name: Y.g.lee), currently working in Beijing Jinshan Sheung Shui Xuan Studio. Former director of Art outsourcing in Shanghai Highdol Studio, Beijing moving Point World Technology Co., Ltd. concept designer, Crazy Dragon International crown artist and guest lecturer, Beijing Jinshan Fire Studio Scene style guide. CGS: "The second Chinese excellent Game producer Selection Contest (CGDA)", which was held in Beijing recently, we saw you get the best game original Art design award, what kind of opinion do you have for this event? Li Yunguo: I think this kind of game means a lot, especially for the Chinese game just starting, I think the development of China's game is huge, his future market will be more huge, so this kind of game is very good excavation and urge the game producer. I hope there will be more professional competitions like Cgda, and I hope the CGDC Organizing Committee will be able to make some more detailed competitions to reward the booming Chinese game producers. CGS: As a good game producer, do you think the CGDA competition can enhance the technical exchanges between the game companies? Li Yunguo: I think the communication may not be direct, but indirect. Because as the competition matures, many companies will continue to promote the work, objectively already in communication technology, improve technology. Direct technical exchange may require some more professional meetings, such as the China Game Developers Conference (CGDC), and so on, I think this is pure technical exchange meeting. As a contest, if we want to do technical exchanges, may need some appropriate lectures or some activities to support, of course, Cgda is still growing, I believe also see, it will do this step in the future, will become more professional, more and more authoritative. CGS: What do you suggest to them through the CGDA competition of the non-professional team? Li Yunguo: They gave me a lot of pressure and motivation, a kind of behind feeling, haha ~ Some of my big brothers said to me, now I want to say to them, really feel new people! Their works are very good, just lack of some experience and overall consideration, this is certain, as new, these are inevitable, over time and their own efforts, I believe they will be better. Redouble your efforts, the future is yours! Visit Jinshan Li Yunguo: The things that I and the game reveal Daz work flow Damien Canderle's monster factory visit Lu Zhenggang: A visual feast different from the Beijing Olympics CGS: How did you go on the game this way? Li Yunguo: At first I wanted to do pure art, because the college entrance examination failed, failed to test into the central United States, so I chose the animation, those years in China relatively new. On the way to study, I met a lot of teachers and friends, they gave me a lot of help, especially in the academic and empirical guidance, here I would like to say Sun Lingyun teacher, he gave me not only professional knowledge, but also taught me the quality of human.In my university during my contact with the plane, advertising, film, games and other industries, but also to enter some of the company internship, at that time is slowly looking for their own direction. Because of my personality and preferences, I felt more suitable for the concept design of this piece, so I was in the university after two years, self-study of industrial design, biology, graphics, clothing, architecture, psychology and other related disciplines. And because the Chinese film concept design this piece lags behind, so I chose the game concept design this field. Later did some domestic and foreign design orders, to the game company work, slowly walked into the line. CGS: Can you give me a brief introduction to your present personal creations? Li Yunguo: Now most of the time is working, because the project to the late, so there are a lot of original painting and publicity work needs to be done. Personal creation time is not much, oneself is to use hours after work to create. Recently a company to design a set of protagonist modelling, quite challenging and innovative. May also be involved in a few game design propositions in a while. It depends on the schedule! CGS: For a long time, what kind of creative idea did you uphold when you were creating the original painting? What is the most important element? Li Yunguo: One of the core of my creative ideas is "innovation". Of course, the word is more general, because it is not in line with the project's innovative ideas that is wasteful and futile, or personal, so "innovation" is the core, taking into account other ideas coexist is the essence of creation. This creation idea is I through a lot of practice, to the world top concept designer's work research and study, slowly summed up. What do you mean by the important elements that I don't understand? If you mean the elements of design, then I think it's really quite extensive, because nature is a very good element library, is our infinite design source, we can extract all the design elements we want from nature, this is very interesting and interesting, this concept is often mentioned in many masters and top designers, I am also happy to extract the design elements I want from nature because the process is very interesting. [Page] CGS: On the current domestic painting concept set the current situation of the industry, you have what kind of thinking? Li Yunguo: For the current domestic painting concept design this piece, I think the design is not much innovative, mostly for reference, plagiarism and imitation, the real sense of innovation is not much, this is a domestic concept than foreign countries are missing. Of course, this is only part of the situation, there are many excellent conceptual designers, such as soil stubborn hair, zan, grasshopper, such as a number of master concepts, they have a good design concept and creative passion, they have always been my peers to learn and communicate. As for thinking, I have been considering whether China's conceptual design has the opportunity to break through the bottleneck of conceptual innovation? This proposition I think for a long time, and a lot of friends have discussed, this is involved in a lot of strata, because the concept of design can not be a single thought, to put it into a ringIn the environment, a working example, in order to better think about its role. So I think only in the high-level strategic positioning and development direction of substantial innovation and change, Chinese conceptual design will have a fundamental change, otherwise the concept of design is only part of the entertainment, or to the foreign conceptual design building blocks, and not very good service in the Chinese market. CGS: Throughout the history of the game, from the earliest 2D game to the present 5D concept technology, how do you see the development of this game trend? Li Yunguo: wow~ This can be a bit big, haha ~ because I was not a veteran of decades, so if I look at the development of the game, can only say some of my own humble opinion. First of all, 2D game to the present 5D concept technology is only the innovation of technology, thus driving the corresponding content innovation, this is our contemporary social science and technology rapid development performance, this is inevitable, I believe that the future of technology will be more advanced, will bring more body feeling and enjoyment. Secondly, the development of the game is derived from the demand of human instinct, whether for the 2D game or 5D concept, is because the human needs only slowly develop, the difference is only the technology and content, but from the nature of human needs is not the slightest change, are to seek the enjoyment of individual entertainment. So from this point of view, I think the future development of the game will be more and more mature, more and more refined, and gamers are more and more picky. This also objectively requires us to continue to improve the game company's own research and development capabilities, the game producer's thinking more and more interesting, so as to meet the evolving game players and game market. CGS: So far, do you have the most satisfactory works in all your creations? What do you think of these works? Li Yunguo: In contrast, a few are satisfactory, but more effort is needed. Most of these works are my personal creations, and only a small part of the project, which is the most passionate in the creation of the Zhu Company to do some of the design, where I learned a lot. I personally think that these are only my stage works, there are many deficiencies, need to peer and predecessors a lot of learning and exchange. CGS: At present in the Chinese game original painting industry development space is very big, for some just enter this profession new person, regardless is in the technical aspect or the human life aspect, you have what good suggestion? Li Yunguo: Technically, I suggest that the basis for first, the techniques to keep up. Do not blindly infatuated with the skills and ignore the foundation, because I have taught many of the students are the pursuit of skills learning, thus ignoring the most important basic exercises, which for personal development is very bad. This "foundation" is not only the basis of pure art, but also includes a lot of professional foundation, such as biological function, graphics, clothing, architecture, psychology, natural phenomena and so on. For people, my experience told me to be low-key, to work hard, a lot of people who have the ability to be very humble, doing very diligent.This is not only the principle of doing things in this industry, but also the principle of being human. [Page] [Page]
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