Visual action MORPG "heart of rust" Korean service Experience

Source: Internet
Author: User
Keywords Beta Korean clothing

The

RUSTY Hearts (tentatively translated as: the Heart of Rust) conducted a 5-day first beta in the Windysoft operation of the visual action MORPG by Stairwaygames. "RUSTY Hearts" is the background of medieval Europe, vampire, Probation Witch, werewolf as the theme.  With the narrative way reminiscent of cartoon, for us to show the distinctive "RUSTY hearts". Many action classes online games, are in the pursuit of a single game effect, "RUSTY Hearts" is the same. In order to develop the premise of the "RUSTY Hearts", how many people feel a single action game flavor.  In contrast, the sense of interaction with other players is much less. Play 3D features of the brisk battle "RUSTY Hearts" basically and horizontal version of action game is not much different.  The basic game structure is to enter the copy (checkpoint), clear off the general monster, and the boss fight. Through the use of 3D characteristics, significantly different from similar games, in the game effect is particularly prominent. "RUSTY Hearts" in the 3D based on the role model adopted 8 life-sized, with gorgeous game fighting effect, to bring the player a very straightforward action to hit the feeling.  Operation can be adjusted at any time to attack the direction of continuous attacks, the flexibility of the operation is very high. In addition, "RUSTY Hearts" also in the game CG and camera operation has also been a lot of effort.  If there is a special reward in the presence of a big boss or at a replica level, it will be displayed in different ways or given to the player in a scaled way. Overall, "RUSTY Hearts" fully utilized the characteristics of 3D. [page] like watching animated task process "RUSTY Hearts" in the task and the task, will be animated in the form of narration, changed the past only read the traditional task mode.  Animation in the production of cartoon style, in the course of the game, there will often be in the illusion of watching a cartoon. However, because the animation has no sound, it feels like there is always something missing. In addition, the animation in the text display speed too fast, a lot of time has not finished reading content to jump to the following content.  Hopefully, you'll be able to dub the animation and add settings that can adjust the speed of the dialog. The continuity of the mainline task and the feeder task makes it easy for the player to link up the game story, and to give a clear copy of the need to break to keep the story going. Greatly reduce the repetition of the task of repeated copies of the boring feeling. [page] a variety of different rewards, reducing the monotony of repetitive games "RUSTY Hearts" is spent most of the time at the replica level. In order to weaken this feeling, the RUSTY Hearts has added a variety of special patterns to the copy of the checkpoint, which has been repeated in the replica level to make the game dull. First, there will be "special tasks" in the replica checkpoints. Some replica checkpoints are equipped with seals that do not open even if all monsters are destroyed.  The requirements for unlocking the seals vary, and the player needs to complete the "special conditions" to open the next map entry. Like the hand of the dead. The hand of the dead person needs to be knocked out of a certain monster in the copy to fall. To find the hand of the dead, repeat the copy from the beginning.  So in the plot to do naturally induce the player to achieve the task to get rewards to repeat the game. "Malegulas" is in the replica level after defeating boss, a random appearance into the "Malegulas of the different Realms" of the portal.  After all the monsters in the world are wiped out, a "mystery box" of random props can be obtained. But do not know is not because of the inside of the reason, into the Malegulas of the different world will often appear pop-up game bugs, this is a pity.  In addition, such as "attack not more than how many times", "a few minutes of customs clearance" and other conditional tasks are also very Test player's technology. To get a reward for completing a task, the player repeats the same copy repeatedly.  [page] as a stand-alone game version of the fight, the shortcomings of the modified into the key "RUSTY Hearts" will focus on the network game, into a single game.  But because too much pursuit of the fun of stand-alone games, did not achieve "as a stand-alone game online game", but it makes people feel more like "online games in a single game." "RUSTY Hearts" although it is a network game, but in the absence of a team task, most players are themselves in the game. It's easy to create "Am I really playing a stand-alone game?"  "Feeling. Although during this test because of the reason for the bug, the team after the regular occurrence of infinite loading.  But from the overall structure of the game, it is very difficult to find a team to enjoy the game. The selling point of "RUSTY Hearts" is gorgeous and brisk fighting and mission continuity like watching cartoons.  Especially in the flexibility of operation, is the best of the same kind of game. Have to say, "RUSTY Hearts" in the single action game of the advantages of integration into the network game is very successful.  Just how to perfect its shortcoming under its characteristic, should be the focus of future development.  Can come up with rich game content, team and community will not be more flexible, circular copy content will be improved in time, upgrade speed can be improved, these will become "RUSTY Hearts" will be popular premise. The basic test for the first time is here, looking forward to the next test. (Digging the shell net)

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