"Wake the Cat" graphics and text detailed introduction

Source: Internet
Author: User
Keywords Kitty then send then Kitty.
The first Level text guide 1-1: This is a guide to the level is not difficult, according to the prompts to complete the game. "Wake up the Cat" 1-2: According to the above diagram, the ball hit the box, through the rebound force to give the ball to the kitten. "Wake up the Cat" 1-3: The above Blue Train after clicking will stop (the game of the blue props can be manually controlled, and the red props are unable to control or need to control the body), and then pull the yarn ball line. "Wake up the Cat" 1-4: Rely on two trains on the map, use two trains to bounce the ball to the kitten side. "Wake up the Cat" 1-5: The red train on the map can not be stopped, away from the driving train to drag a ball of yarn. "Wake up the Cat" 1-6: This time needs to avoid the train has 3 columns, the difficulty has improved, but grasps the train the traveling law is quite simple, tries several times. "Wake up the Cat" 1-7: Stop the Blue Train on the map, then master the Red Train and use two trains to bounce back. "Wake up the Cat" 1-8: The yellow arrow slippers above is the entrance, the white arrow is the exit, on the chart line walking can. "Wake up the Cat" 1-9: Click on the picture to stop the train, and then drag the yarn ball on the line. "Wake up the Cat" 1-10: Master the Red Train driving law, avoid it by line to drag the ball can be. "Wake up the Cat" 1-11: Turn off the fan and drag the yarn ball on the line. "Wake up the Cat" 1-12: Turn on the fan, the wind can help you send the ball to the cat's side. "Wake up the Cat" 1-13: Turn off the fan and when the ball passes through the second Slipper, turn on the fan and send the ball to the cat's side. "Wake up the Cat" 1-14: First turn off the 3 fans, then the ball to the first fan in front of the fan, and then the ball to the second fan before starting the second fan, and finally use the third fan to send the ball to the kitten side. Wake up the cat 1-15: Turn off the fan and turn on the fan when the ball comes out of the second Slipper and let the wind send the ball to the kitten. "Waking Up the Cat"
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