(Compile/star drizzle) The South Korean online game "TERA", which is very concerned, finally opened the test on January 11, as Korea's domestic gaming industry, the first production fee to achieve 45 billion won (about 260 million) of the online game, its future development trend attracted the players and the game industry attention. Such a no matter is the human bearing or the attention degree all such high game, whether can break the Korean game industry personage puts forward the three big difficulties, is also at present Korea domestic game industry's big topic. One: Can refresh before the "Eternal Tower" (Aion) maintained 103 weeks first record!? "The Tower of the eternal" from the November 2008 public test began, has been in the South Korean internet cafes occupy the first throne, and the record of the first throne has been maintained for 103 weeks, and before the 106th week to maintain the first CJ Company's online game "raid ol" record, only a difference of three weeks. and "TERA" can surpass this peak online game, we should wait and see. It is understood that the "TERA" before the end of the 8th "Public pre-Test activity" has ensured that 27 servers are running normally, and on the day of the test will also be increased in two servers. In the current number of servers, the current "TERA" small Super "eternal tower." But with the 103 weeks of the first "eternal Tower" different, "TERA" in today's world of online gaming in the long-term to maintain the first, to be followed by whether to force. "The Tower of Eternity" 2.5 Data Update days more "TERA" coincides with overlapping, want to hold the first is not an easy thing, we also only look forward to future data statistics results. Second: As an adult online 200,000 number of games can be more than at the same time currently maintain the highest in Korea online number of MMORPG games is "Adventure Island", while the online number of the highest 430,000 people, while the initial survey of the highest number of online records to keep the game is "World of Warcraft." In the monthly card fee system of online games, "Eternal Tower" is maintained at the same time the largest number of records. However, these three games are all youth-age games. and "TERA" is facing the 18-year-old adult online games, as the most important market for the customer layer "youth group" can not enter the game is indeed a regrettable thing. Investing in huge sums of money is an example of an adult group that is rare in the Korean gaming industry. According to South Korean media statistics, the current Korean domestic 18-year-old MMORPG online games, while the number of people on the line is not to reach 200,000. Whether to establish the new flagpole in this area, the same waits for "TERA" to test. Third: "TERA" can become the third generation of MMORPG pioneer in the Korean online games market, "World of Warcraft" has a link between the great influence. Before the game arrives, the definition of MMORPG is simply to use the mouse or press several numeric keys to operate the simple online game, until the appearance of "World of Warcraft". This game is not only a net, it has a grand story, as well as focus on the operation of the game, it's the emergence of the Korean game industry has a great degree of change. 7 years after the advent of World of Warcraft, most of the online games were modeled after the World of Warcraft. and "TERA" may become the third generation of MMORPG reason is compared to class and props, the game more attention to action. Even if the player has a high level if there is no good operation, still can not win the battle, that is, the battle to see whether the player's operation is skilled. This investment 45 billion won the net game "TERA" is able to become a new direction after "World of Warcraft", a third generation MMORPG whether can be born, decide the power or in the hands of the majority of players.
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