It is believed that many of the complex pros (Paladins, Druids and shamans) of World of Warcraft have been deeply troubled by the inability to quickly transform their different functions. In the North American Blizzard Official forum, the voice of open three talent is also rising, but the administrator for this is to give players a hard slap, and firmly said: no! They point out that it is the player's constant change of balance that makes them give up the ability to open more Ober. Here's a response from Blizzard: It's an old topic and a good topic. A long time ago, the first question was this: "Why can't we think of a way that I can have both PvP and PvE talent?" First put aside Pvp&pve not say, if I can according to the needs of the team, will my compound occupation directly to the talent that can come in handy, do not need to go home to change the talent, everyone waiting for me to die, so how good? "The above problem has made us feel the pain of the players, so we agreed to install the dual-talent system into the game to solve the problem," he said. Some players are great (which is great) using the dual-talent system, which is that he points out two very similar talents, and that it is possible to interact with each other according to the situation (same talent, different collocation). However, this kind of play is not what we really want to see, nor is it our intention to launch dual talent, so we will not continue to launch three talents, four talents, five talents and so on to encourage this form of play. Obviously, if you have a lot of talent for different points of distribution, it can be very handy to choose to use in a variety of different situations, but it will also encourage players to point to a lot of talent developed for each particular battle, and constantly turn the talent around just to be easy to break. Talent should be selective, and the above situation will completely erase the selectivity of talent, which will become a necessary action. Moreover, if this play becomes a necessary means, then we have been in the face of all ages, has been trying to solve the game balance problem will be forever unsolved mystery. Many people have been exaggerated to the changes we have made, and the dual-talent system is one of them. But we have a dual talent, why not three days fu? If three talents, why not just a four-day fu? We are on guard against this, and we are absolutely committed to the front. (Digging the shell net)
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