"Washi Wrath" The catcher's career introduction pet never dies.
Source: Internet
Author: User
KeywordsWizards Watchmen career introductions.
The name of the Catcher in the Washi is unfamiliar, but if you mention druids or shamans, you will understand. The Watchmen are the caster with the pet, mainly with spell attacks and pet attacks. The catcher's pet can cause the target such as silence, interruption, forced to turn the attack to the pet effect, and the catcher's pet is the void creature, therefore will never die. Watchmen Department Introduction: Pets are watchmen of a big battle force. A watcher who specializes in pet skills and pet talent, his pet can fight even more than himself. Pets themselves have an energy limit, as long as the ability to cast pet-related skills consumes energy. Only when the pet returns to the void state does it regain energy. This is also a restriction on the Guardian's pet. The catcher's pet's ability is determined by the Watcher's own attributes, and the more intelligent, intelligent and perceptive The Watcher is, the stronger his pet is. The Watcher's own intellect also affects power, intelligence affects dexterity, and perception affects specialization. A powerful watcher, but also has a good melee ability. The watchman is a leather occupation, the defensive force is stronger than the cloth caster, and the Watchmen are good at recovering spells, but also can resurrect others, so that the watchmen can often serve as a team of adjuvant therapy. In some cases, it may even become the primary healer. The catcher is best at the spell category, which is lightning. Watchmen have a number of lightning-related skills, and senior Watchmen have powerful group attack spells. Watchmen have a natural protection, and their physical attack avoidance rate is twice times that of others. The Watchmen Profession Introduction: Camp: Alliance Race: Araucanía Occupation Name: Druid Job Description: Druids are a sect of non-light faiths that have existed since ancient times. In order to become a true druid, you must look for a personal mentor and then carry on a hermit-like spiritual life for many years. Unlike other fighters, Druids do not join any army. They decided to join the fight with their own choice, and chose to leave with their own volition. They will join the battle at the most important moment and bring victory to the country he chooses. When he has finished what he wants to accomplish, he will leave unconsciously and embark on a new journey. This makes a lot of legends about druids. "Druids are the last hope," this is a sentence that every warrior in the alliance knows, especially when war is tied. Camp: Federation Race: Giblin Occupation Name: Pan Ling Career Introduction: Giblin is a traditional nomadic people, they have been striving to live in harmony with nature, so they can become a pan-ling. In the Giblin, the pan-ling is an indispensable part of Giblin society. They use natural magic to inspire morale, treat injuries and protect the entire Giblin race. Because they have wisdom, the Giblin are revered by the entire race of the people, who often become elders or young mentors. Camp: Empire Race: Orc occupation name: Shaman Job Description: Shaman is the only one of the Orcs to learn magical technology groups. About 500 years ago, chief Grand Shaman began to encourage Orcs to learn natural magic like beasts, so the shaman began to emerge. After that, the shaman gradually controlled their tribe and became more and more respected. But now that the shaman's great influence has vanished, the Orc Warriors have regain their leadership. This allowed the surviving shaman to survive in the tribe, or to leave their homes and join the imperial army. "Washi Anger" profile "Washi anger" to Allods series (also known as "Washi Wrath") Single game of the world view as the foundation, by the heroic 5 development team production, a total of two camps, six major races and eight major professional departments.
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