Web game development Momentum Strong company Lookout

Source: Internet
Author: User
Keywords Web game online games tradition a

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Since last year, a strong performance in the market, called playing a www.wan1ba.com Web page, has sparked intense attention from the gaming industry. This does not install the client, the production cost, time is far below the traditional online games, just open the page can operate the game quickly captured a large number of white-collar workers, creating a par with the traditional online gaming profits. Many VCs and network companies followed up, both Tencent, Shanda and other large it enterprises, there have been a lot of small and medium-sized game enterprises figure, posing for competition.

From the previous law of industry development, the emergence of a new economic growth point is bound to trigger a large number of relevant talent demand, but the industry said that the demand will certainly increase, but limited to senior talent of the fighting, the first involved in the game industry novice still need to polish experience to enter the field of Web game.

Low cost and high profit of web game development

The emergence of the web game undoubtedly for white-collar workers to sneak a high quality channel, no longer need to be limited by the company's computer permissions, do not have to install the client, open the browser can play a happy, the boss check can also be convenient to switch.

"The main customer base of web games is white-collar workers, providing them with the entertainment of work space." Traditional online games need to install the client, white-collar workers can play at home in the Internet cafes to play, but in the company restricted by the permission to install, the Web game provides a bypass management restrictions, do not need to install the network game mode. "A Shenzhen company engaged in web game investment and research, Mr. Ho said, in addition to the distinctive operating characteristics, the Web game in the production is also quite recognized by the game company," the development of Low-cost, short cycle, a traditional online games at least 40 people need 18 months to complete, but a web game only 10 people, 6-8 months can be a product, the profit is not low. A successful web game profits comparable to a common traditional online games. ”

Increased demand for talent but no chance for beginners

Because of the low cost of development, short cycle, high return, web games have won the favor of many VCs and IT companies, scrambling to seize this emerging market. "The cost of the traditional online games is high, only a few big companies can afford it, but the web game is not the same, small and medium-sized companies can afford." "Shenzhen, a game company planning director Li introduced, the popularity of web games will inevitably lead to the increase in the demand for talent, but at present, companies in the absorption of talent is still the route to dig the horn and rare to cultivate new people."

"Web game in the production technology and traditional online games are not much different, the main composition of the production is still planning, development, art." Planning is responsible for the game's strong play and continuity, art is responsible for the role scene production, program development slightly different, added some of the technology related to the Web page, it is not difficult to learn. Mr. Li said in addition to the art work faster, the enterprise is willing to recruit new recruits, other positions are only to absorb experienced skilled, "a game is not fun, easy to operate, planning and development positions play a decisive role, enterprises are absolutely afraid to take the novice to do the experiment, only stare at those experienced, Successful operation of large-scale game projects in the industry, the phenomenon of digging horns is widespread. ”

"Interested in web game planning and development of training institutions students do not expect a school can be superior, or first from the grassroots start, accumulate considerable experience to say." "Mr Ho believes that the other reason why companies are not daring to be new in planning and development positions is that web games are not technically superior, the development cycle is short, it is easy to imitate and surpass, and experienced teams are more adept at coping."

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