The 2010 web game is much more contradictory than before. The relevant policies of the Ministry of Culture can see that the determination of the rectification industry has always been aggravated and implemented. It is understood that according to the Ministry of Culture announced the "Network Culture Business License" Application criteria, if you want to operate online games registered capital must be more than 10 million yuan. This undoubtedly enhances the web game industry threshold, some weak, or want to explore the depth of the enterprise, will be hindered in the doorway. Some media believe that the Ministry of Culture's policy formulation is seamless, because the core point in the "Network Culture Business License", not joint operations or regional operations specific business. No matter whether the joint operation or the regional operation can not be separated from the partner to carry out the business has no legal qualification is the core point. Therefore, the web game in expanding the field of cooperation may face more difficult situation, reasonable response is the main problem of the development of various companies. At present, there are about 500 products on the market, competitive competition is a battle of wits. The problem of the homogeneity of the web game is still very serious, for a long time, the player will lose the experience of the game, which is unfavorable to the market. As a company operating, survival and profitability are the most fundamental. According to relevant sources, 09 shuffle, has caused some companies to quit the stage of the web game, seemingly less competitors in the circle, bringing is another kind of sublimation of the fittest, to occupy the remaining market share, the need is more cost and means, a chess loss may be wiped out. The operation of a game, contains many things. Game quality, promotional publicity, capital costs, recovery benefits and so on. At present, the embarrassment that the web game faces is knowing homogeneous product majority, but helpless to break this deadlock. First, the risk is too high, the second is a large cost, three is too long to spend, four is not mature technology. Since Tencent agent under the DNF, nostalgic products are also increasing with day. The trend of nostalgia for web games is also becoming more and more obvious, a variety of nostalgic version of the growing number of "Paladin" version of "Fairy Domain", "crazy Tank" version of "Pinball Hall", as well as the recent speculation of the "Web legend Version" "Real Life" and so on. The above involved in the old version of the game has a certain user base, and has a higher appeal, so virtually in the publicity and cost has certain advantages. But these web games are also facing, arduous test, psychological contrast is innate, if and the original game is far away, inevitably let people easily disappointed. But compared to some unknown games, the appeal of the nostalgic version of the game for the web game to bring new users of this point, to have more advantages. Although the classics have its advantages, but if the flood is rife, there is no characteristic. As a web game industry, in getting the old help at the same time, but also should do more to do some power, not to dishonor the reputation is. "Web version of the legendary" True Life, "Dream West Tour Web Version" lake, "Dotaweb version" DotA world ... 2010 we may see a new round of looting after the classics.
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