Web Games Drive the development of game culture and the popularization of social culture

Source: Internet
Author: User
Keywords Players web games game culture

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With the rise of digital entertainment fashion, the game has become one of the popular lifestyle. In some people's eyes, games are things that are not good, unhealthy, and have negative connotations. In fact, with the economic and cultural development and social renewal and progress, the game is in various forms into tens of millions of households, stand-alone games, online games, as well as the current quite popular popular web games. From the web game to fly into the office white-collar crowd, a group of highly educated, with high quality of the so-called "social elite" is keen to play strange, upgrade, practice tasks, PK, we can not simply deny the game, or distort the game culture. Film has a film culture, music has a musical culture, why the game can not have their own culture, so that the game in the field of social and cultural popularization to play a strong role. I think, the game culture development health, System, in the near future will occupy a very important position in the game industry, this should also be the inevitable trend of the game industry development.

Baidu explains the "game culture" is simply divided into several categories:

(a) Game literature: Game background story, the game-related text works, picture works. The background story is often the game company gives the game itself a kind of plot embodiment; Writing works include prose, stories, novels, modern texts, poems and so on that are written by players, and the game's exquisite characters and game scenes are great works of art, and many people like the virtual world more beautiful than the reality, Fantasy is not like the real, is a dream of human heart.

(ii) Game video: The game itself propaganda video, background music, the effect of sound, players make game videos, dynamic albums, songs and so on. Usually the video of the game is fascinating because it's a game company's way of attracting players. Background music also changes with the game scene changes, to bring a cheerful atmosphere, the effect of sound, but also let the player with the effect of the sound changes and emotional agitation, as the first silent film plus the sound, people feel the effect is completely different. The Game Guild is the player makes the video, the dynamic album main source, the guild propaganda video and so on, the talented person is everywhere. Some players will flip the theme song of the game, or give the game background music Godsend, since the singing, but also entertain themselves.

(iii) The game Cosplay:cosplay everybody knows. The game cosplay nature is a real person plays the role of the game.

(iv) Game news: It goes without saying that news, large categories include media news reports, players from the news. The small classification is the game report, the player interview, the Guild interview and so on. The main description of the player's own story. Many players now play the role of a journalist in the game, interpreting the definition of a journalist. Players write what they see, what they like, find the pleasures that are not found in the real world, play another role in life, and get a full sense of satisfaction and entertainment.

Most web games will have game background elements, in the established game background scene, through the players to complete a variety of tasks, experience storyline and battlefield scenarios. A successful web game, especially the larger one, generally has a cultural background. In the player's leisure and entertainment, can also learn culture, or to their familiar cultural knowledge to do a new application, which in itself is conducive to social health and cultural development opportunities. As many of the theme of the three-page game, although the game's operation and play in particular, but the game users must understand the history of the Three Kingdoms, in order to better play. When playing the game unconsciously interested in the historical background, in daily learning work will unconsciously pay more attention to this historical information, the spread of culture is in the traditional education outside the benign guidance. In addition, there are also some ways of entertaining, dissemination of knowledge for the purpose of the game, in children's education also occupies a number of components, such as "Moore Manor", children in the manor Learning, entertainment, communication, growth, as long as parents reasonable control of children's play time, or can promote the sound development of children's culture.

"Entertainment ginseng, the game to realize life"! If a game product has a strong era or regional culture, it must be simpler than the above without a hint of emotional classification of the more profound, more attractive, and lead to users with the "game culture" related to the wonderful association. Like "Happy Immortal", with the Chinese classic "Journey to the Westward" as the story background, the game appeared familiar with all kinds of immortal monsters, coupled with the Q version of the character modelling, set classical culture, myths and legends, lovely romantic, beautiful moving into one, it appears more complete. This makes it easier for web games to stand out in many games.

The game culture is also a kind of social culture, is a kind of atmosphere of embodiment. Game product development direction, but also embodies the social public's cultural taste, interest level of development. Now the web game business to emphasize the product itself has a cultural heritage is not much, but can feel the cultural direction of the development trend, has more and more games focus on the game's cultural ideas to apply to the game process. With the development of economy and technology, the game culture of the future can be seen.

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