Web games need innovation rather than replication

Source: Internet
Author: User
Keywords Copy player web game gaming industry Magic City
From 08 's hot, to 09 's expansion, the Web game with a year of time to become the game industry in the sweet cakes.  In this year's time, the number of web games has broken through the thousands, in this so many games, there are a number of games left a deep impression on me, there are several games let me very disappointed, today we will talk about the innovation of web games and can play. First of all, we talk about the web game can play, I believe we have played more or less web games, the so-called web game is not to download the client directly open the browser online play game is called Web games such as (martial arts legend 2) This is called the Web Game (webgame).  The current main strategy of the Web game War-type myth RPG such games are relatively free to play, such as the school's yarn, Paradise, Magic City, business tycoon such games. A good game is not only fun, easy to play more important is to play, if you only take into account the immediate interests, then the game's life cycle will be very short, now the web game is to innovate rather than blindly copying, if only know replication and no innovation and the difference between the production of garbage, Now a lot of web game manufacturers only know the new version of the Web game, and then on the Internet the overwhelming publicity, of course, publicity is necessary, of course, if you promote the conversion rate enough to your own cool that is another matter, a score you spend 10 yuan to buy the fish only a day to keep the fish died, then you buy fish tank what use?  I think the game is the main premise of profitability, first let the user adhere to the gradual introduction of new features and new services, so that users happy and willing to pay, why not?  When it comes to innovation, the premise of a firm's profitability, such as the visual battles of "the City of Magic" (www.1wan.com), such as the toppling system in "Lori's reverse", is a great innovation compared to traditional web games.  When it comes to gameplay, I have to advance time. The Magic City player Xiao Xiang to the author of an interesting, their company a colleague because play Magic City accidentally attacked the boss of the castle and was boss to their dinner. According to the official to the author, the current market many games life cycle is very short, some six months to talk about the market, and some games although still operating but are half dead state, the only cause they are now the situation is not innovative, only blindly copy, they do not know what the player wants, What players love to play, only according to their own ideas to develop games such a game is not a good development, "a lot of people do not know this industry to take money into the hit."  "There are about 400 web games available on the market, and the number of new web games that are launched every year is probably the same, but there are few that really survive," he said. Of course I'm glad someone has the same opinion as me, some time ago to see 17173 of the 51wan President Liu interview, which she said some of the above points of view I agree, a good online game first from the visual, all the image UI are comprehensive innovation, sense of the concept will be greatly improved.  In the interview, Liu also mentioned that a good game needs long-term play, profitability, hands-on, martial arts 2 in the above 3 points have different levels of ascension. Finally want to say is the development of the web game manufacturers not only to make products better and users have interactivity, to in-depth understanding of the needs of the players more innovation, rather than blindly replication, innovative products to make more money.
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