Website interface design needs to cater to user's operating habits

Source: Internet
Author: User
Keywords Website industry take

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Through the classification of different requirements of interface design and the influence of interface design elements on user behavior, the importance of user in interface design is studied. Interactivity has become the goal of design in Web interface design. In order for the design to meet usability requirements, it is necessary to fully understand the user characteristics and diversity requirements. This requires finding the right way to document and implement diverse user requirements.

  

The interface is the medium of interaction between human beings and objects, in other words, the interface is the new face that the designer gives the object [1].

The classification of interface design

(i) interface design based on functional realization. The most basic performance of the interactive design interface is functionality and usability, through the interface design, lets the user understand the function operation, and will the work itself information more smoothly pass to the user, namely the customer, is the function interface existence Foundation and the value, but because the user's knowledge level and the cultural background has the difference, therefore the interface should be more internationalized , and objectively embodies the information of the work itself.

(b) interface design with emphasis on emotional expression. Through the interface to the user an emotional transmission, is the design of the real artistic charm. Users in contact with the work of the feelings, so that people have emotional resonance, the use of emotional expression, and effectively reflect the work and the relationship between the user. Of course, the information transmission of emotion has the unity of certainty and uncertainty. Therefore, we are more emphasis on the user in contact with the work of the emotional experience.

(iii) interface design based on environmental factors. Any interactive design works can not be separated from the environment and the surrounding environment has special influence on the information transmission of the design works. Including the work of its own history, culture, science and technology and many other aspects of the characteristics, so to create an interface of the environment is not to be overlooked a design work, which and we need to turn off the lights when watching a movie is a truth.

  

Elements of the interface

The two physical interfaces of computer keyboard and mouse are the most traditional components of Man-machine interface, but these have become the limitation of the development of HMI. Because humans can not through the keyboard and mouse to the free integration of information data into the active imagination of the human mind, making human interface to create a sense of alienation. How to transcend the limitations of keyboard and mouse, further expand the interface between the digital system and human, make the digital system truly into human life, become the current research direction of interface design.

(i) Act as an interface. Henry look at the long term research on the ability of computer information organization. His work, "attention," regard emphasizes the work of the device, which is based on the action interface, which is built in a particular intelligent environment, and a fictional character who is reading a book can influence the action of the reader through the action of the visitor. The work is influenced by the actions of the participants to the virtual characters, who show that the participants respect and violate the reader's private space. Somerset and Heignonye created a series of devices that combined posture tracking. In plant transformation, the behavior of the visitor and the shape of the body affect the species of the artificial organism. This is an interactive environment in which visitors enter this virtual space to see themselves creating a virtual garden with their bodies [2]. The posture of the body, the range of activity directly affects the growth of virtual plants.

(ii) Touch and tactile interface. Christa Somi and Megnogne: "Mobile phone Sense" explores the dual feelings of strangers sharing personal information. David Seat and Tom developed a water as a human-machine interface device, "consciousness currents," presents a small waterfall with a projections of text on its surface, and if a visitor tries to touch the text, it will make the water and text ripple slightly: "You can reach out and touch the water, try to cut off or stir the text, Make the glyphs change into new text, enter the drain, return to the source of the flow, and then flow out again. ”

(iii) gaze as an interface. The invisible of Drik Luese Brink and Joachim Sauter explores the power of gaze in symbolic form, and viewers can produce different changes by appreciating the paintings hanging on the walls of the Museum of Art. In the rear of the painting, The Invisible Tracker is hidden, tracking the direction of eye gaze in real time, the eye tracker. When the audience is standing in front of the painting, the audience's focus will dissipate, and a picture in the side shows the audience's focused gaze. When no one observes the work for more than 30 seconds, the picture is restored to its original state. The device works by gazing as an interface to make the viewer aware that wherever he looks, he is destroying the image with his eyes.

(iv) breathing as an interface. Cha Davis Char ' Davies created a series of virtual worlds with a variety of organic and geographical landscapes, and these virtual worlds differ greatly from most virtual reality environments, where viewers move through the rhythm of breathing in the virtual world, thereby "eliminating the boundaries between self and nature". In a review of Isea's "penetration" exhibition in the International Conference on Electronic Arts, Annick Burud concluded that "breathing interface" plays an important role in the successful transmission of an audience to the virtual world. The work of infiltration makes us close, and when we breathe it penetrates with us, and the work relies on the body of the audience, their basic activity (respiration and balance) is a very important condition for understanding the work itself.

Iii. Interface Design Requirements

1. Ensure the reader with ease of operation. Interactive works interface design using Hypermedia link technology, text, graphics, images, sound, animation and other media elements, organized to make it a coherent whole, presented in a complex interactive system. The interface reflects the sum of information rather than the single information, if in the hint, menu and help produce the same terminology, in different application systems should have similar interface appearance, layout, interactive mode and information display, interface design to maintain style of consistency [3]. Users can according to their own cognitive experience, understand the functional operation through the interface of visual cues to correctly select content, can return to the main interface at any place or exit the entire multimedia works, so each operation for users should be logical users can easily understand it to express the information and feelings.

2. Interface design needs to first consider the problem. As a new media form, interactive design must highlight the visual nature of art, and integrate new artistic ideas and ideas into the works to attract and influence users. interface allows readers to open interactive works of the first exposure to the level, through the visual interface of the designer to use the Avantgarde art symbol, the virtual space structure to create a jump-type visual effects, can cause users a good emotional communication, make it to the designer through the work of the message to resonate. The purpose of interface design facilitates the transmission of information to meet the needs of users. When the interface design, the key is the interface itself can effectively support the interaction, the interface components are interactive behavior services, it can be beautiful, very abstract and artistic, but can not be any reason to destroy the work of the interactive function and function [4].

Iv. Composition of Web interface

After you have identified the Web interface, you need to further determine the organizational structure of the interface. Unlike traditional media, the Web interface adds vividness and complexity, emphasizing the various interactive experiential effects implemented by code language programming, but also makes it worthwhile for web designers to consider the layout and optimization of page elements. Generally, the elements of a software interface include the main color of the interface, font size and color, interface layout, interactive mode, interface function distribution, interface input and output mode, etc. The elements that affect user productivity include: input and output mode, interactive mode, function distribution, in the system using imperative interactive mode, the command name, parameter is also the content of interface element [5]. The elements that affect users ' evaluation of system friendliness are: color, font size, interface layout, etc., software interface as a whole, any one element does not conform to user habits, not meet user requirements will reduce the user's recognition of the software system.

V. User needs Analysis

The interactivity of the network has become one of the important goals in the network interface design. In order to improve the usability of the network from the point of view of design, designers should pay attention to and understand the user's diversity requirement and behavior characteristic. Relying on the correct method to more accurately record and achieve a wide range of user requirements, the design of the network interface first from the user's investigation and analysis, the user's needs, psychological analysis of users, users of the network common sense, user emotional experience and other analysis directly affect the user's use of the factors. In user analysis, we should use psychology, communication, sociology and other related theories, in order to analyze the different types of users in different user interface needs and response, for the analysis and design of interactive systems to provide a reliable theoretical basis and reference, so that the design of the interactive system more suitable for the use of various types of users [6].

1. Embodies the user-centric design. First from the user's research began, and then the user modeling, information conceptual design, Web site prototype design to user testing and implementation of the program, the entire design process has always been around the user, really to the user-centric. It is one of the key points of web interface design to ensure the consistency of user interface operation. In the design of the Home Page list box, if you double-click one of the items, make certain tasks complete. By double-clicking any of these items in the list box, you should have the same task completed. That is, all window button position design to achieve consistency, provide the label design and information to be consistent, color to coincide. The consistency of user interface design will enable users to establish an accurate psychological model of network interface operation, thus reducing the cost of training and support. In the visual communication of the page, from the site's subject content and positioning to determine the need to be consistent with the elements used before [7].

2. Reduce the design of user thinking. General short-term memory can only be kept for 20 seconds or so, the longest not more than a minute. How much information can we store in such a short period of time? The answer is 7-2-5~9 project, averaging 7 items. Visible, people in a short period of time attention is concentrated and small, the user interface based on the recognition to a large extent depends on the visibility of the object of interest, display too many objects and attributes will make it difficult for users to find objects of interest. At the same time, users do not abandon Huan often repeat the input of some information, such as personal accounts, security information, operating habits, the next operation behavior, these occupy the user to complete other important tasks of time.

3. Clearly embodies the characteristics of the site services. The user interface needs to be very explicit about the features of the site, arrange the largest space and in the most conspicuous position to place the site's biggest selling points and users most concerned about the most common training system, while other users will be interested in channel information, the latest sharing information and forum plate, etc. placed in a more prominent position in the interface. These are basic to meet user needs, user-centric interface meter.

4. To cater to the user's habits. To cater to the user's habits, mainly in order to allow users in the operation of simple to the extreme. As 1 UL design personnel, we should more to understand the user's habits where to find navigation bar, habit of which part as the focus of the site, the habit of where to click on registration, where to find the habit of search box, the habit of clicking what button [8], what color will accelerate the user's heartbeat, increase the impulse to consume. From this, according to the user's behavior habits, the site's overall layout of the redesign, so simple, simple, simple, simple to the extreme, through a clear flow and interface, so that users reduce the site of thinking and looking for time; Let the accurate color and expression reduce the time of the user's psychological struggle. By constantly investigating, using a variety of usability experiments to calculate the user in each interface to think about the time, and then, the best page design criteria is the user spends the least time of that page.

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