Social games are farmville to explode, not to mention the fire CityVille. In terms of numbers, the ratio of players to real farmers in Farmville is 80:1. And all the games in the United States play home, one out of every five people are Farmville users.
A chart from Singel grain shows the pros and cons of social gaming. Although there are some extremes, this is the reality.
Other noteworthy data include: 78% of women get virtual money from promotions, and women account for 55% of the entire social-game market.
Of course, this is not the most awesome data. The hottest data is that half of Facebook's users log on to it purely for the purpose of playing games. This makes us have to worry about happy net, Renren and Tencent Friends of the future. What best embodies the power of the community? Perhaps we can jump to conclusions: SNS is being kidnapped by social games.
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