Recently read the "game changed the World", feeling a lot, just a few days a little empty, on the post casually chat about feelings, think of what to say.
What is the key to game design?
A lot of truth in the "Game Change the World" in the analysis is very good, recommend you to take a look. And in my opinion, what is the core of the game, the key is:
? Let the boring things happy, become more active to do-as a game planning, even if the wages are low, overtime, but in order to be able to design at least to their satisfaction with the game, how many day and night, do not know the hard work. As long as you like to do one thing, you will not feel that things are very hard. It is a game to make something that others seem painful and to become happy in a way.
? Through their own skills, luck, an effort to overcome difficulties, to accomplish one thing-because it is difficult, so it seems great, because through the skill, luck, effort to overcome it, so it is great to complete this thing, and more importantly-at the right time to use the right means to obtain satisfactory results, Brought great joy and a sense of accomplishment.
So I think, as a game designer, when we design a game, the key to the "play" design is--for a boring thing, a reasonable increase in difficulty (or a challenge), to lead people to use their own skills or efforts (mixed with luck) to complete it. As the game changed the world called "game", if we hold this concept to see game design, then the game itself, is any industry vertical industry.
The game is the vertical industry in all industries
What is the vertical industry? When there is a single point of intersection between an event and an industry, we can say that it is perpendicular to the industry and that the gaming industry should be the vertical industry in all industries.
Very young, I like painting, once dreamed of becoming a cartoonist, primary school and junior High School, I like to draw some now known as the comic books, to let students see another different saints, seven dragon beads. Until one of the days of the day, I found one of my brothers (the classmate) was playing a game with my deskmate, is to draw the plane on paper, both sides painted 5, and then in turn with a pencil in the paper stamp, the starting point is one of their own side of any aircraft, if the row after hitting each other's aircraft, can cause damage, The larger the aircraft can withstand the damage the more times, when the aircraft are all destroyed, the side failed. They painted the plane is really bad, compared to my painting is really bad, but they enjoy the fun is far more than I can draw a few days of painting. That time changed my understanding of painting-painting is to make everyone happy, not necessarily because the fun is not because of how good the painting, the content of the painting is more interesting, interesting is how to make the picture itself to bring fun.
In the years that followed, I designed a lot of fun games that I did in my workbooks--like walking through a secondary-school soccer game, it has a certain part of the football manager, the professional school time of the accounting exercise is full of a player's name, and I gave them the price, shooting, ball control, defense, Physical properties, and other books are also painted as SLG Stadium, the fact of the matter is that students are more likely to play this game than GB (it's not so easy to have a Gameboy in 1997), because it's more interactive, safer (in the classroom), more fitting with our hobby (football). At that time I wanted to learn computer programs, in order to put some complicated operation to the computer program to do (we go to random number or rely on the accounting calculator on the shift+ decimal point can be 0.000 to 0.999 of this function to achieve), so that in later college, although the reading is not a computer professional , I still learn computer programs hard, to the actual work of summing up experience, further learning has become a game can be completed independently of the program planning.
And these experiences, through "game Changing the World" analysis, and let me come up with a new thinking or understanding-what we have always called the game, or the combination of his original words should be video Games, it is only "game" and "art" the intersection of the two industries, It makes the art of not so interesting become more interesting things. As an art, you do not think of their own works and Leonardo da Vinci and other masters, but the electronic games let the game art has this opportunity. Their paintings live, become more interesting, it is important that people look at these paintings, no longer need a higher mood, you can appreciate the painting should be brought to the happiness, is the game to the painting life.
So if we go down this path, will other industries be able to make some boring things more interesting by playing the game rules? The answer is entirely possible, the simplest and most common approach: in order to make the user more active on the platform, a company is willing to give X yuan as a reward, obviously if each user can be a sum of money, X is not enough, you can understand that there are 100,000 users, and X is 1 million yuan, if each user can be divided into 10 yuan, 10 yuan and can not mention the enthusiasm of the user, only to receive the moment will be active. So we need to design a game--the user can grow fruit, plant 4 fruits and divide it into 4 friends, when a good friend obtains the fruit, each fruit allows the user to plant the fruit again, and gives 4 friends, according to the sum of the number of fruits that the user eventually sends out and obtains, 100 of the users can get a sum of money each month. The first user is 20,000, and the 100th place, may be 50 yuan, 100 users may have only 1 yuan, through such a game, 1 million minutes and 10 months scattered, so that 10 months the user's active degree greatly improved. The core principles are:
? Only by working hard can you get the top prize, and the top prize is a big number-20,000 is not a small number relative to most people's monthly salary, and this is the extra income outside the salary.
? The efforts of the process to require the cooperation of others, this matter has generated the mutual guidance between users, "The preacher user" is so playing out.
Compared to the daily check-in can get 1 yuan per month, this game makes the core user feel more interesting, more willing to actively active in the community to grow fruit, the process of fruit may also be a little boring, such as time and so on, but because with a look and effort factors, he became interesting-game changed the world. A piece of gossip: Lu Jin is looking for a way to make their community users active, ping An bank's financial strength you don't have to worry about it, but whether you can receive this list, there is no such ability, um ... Don't look for me anyway.
Entrepreneurship is a legend of the Furnace Stone
To every one like me not too successful entrepreneurs-change your mindset to see entrepreneurship, entrepreneurship is a set of furnace stone legend, you are very attentive to play, you have been happy, because you do not feel hard. So don't worry too much about the result, because you can have another one. Why is the stove stone legend?
Your collection can be a decisive factor for your success-how many orange cards you have and how high you can play, the orange card is not one of your employees and yourself, Ding Lei, MA, is the resource you can use and the help of the big guys. Orange card in the furnace legend is the possibility of a definite universe, just like if you have a good thigh, there is a chance to help you set the universe.
According to your strategy to arrange your card group--in your card group, you will not bring all the orange card, you will try to according to your style and the actual situation to combine the card group. It looks like rotten cards, as long as your style, you can play a big role.
The man in the day-the winner will tell you how good the card group is, but in fact, a plate of stone legend victory 3 points by efforts, 7 points by the dealer, the dealer and you against, you can not play, the other is full of mysteries, your Xie Na is not to come, everyone 10 waste, Ma Yun finally came, Also 2 consecutive rounds of your 2 Zhang Ma slowly sent over, only with 4 5 waste of the cards to play a fast break, but found that 1 waste, they are already your hand card. And the worst thing is, you out of the wall, the opposite to an owl, you out of the Big Brother, opposite to a go out. As long as the luck of the back, no matter what the licensing group, you are losing, entrepreneurship is the same truth.
To start a business, you can do very limited things, integrate your resources, arrange your card group, try to play well each hand, the decision is not the outcome of your own, is the heavens, 4 years ago and we are as embarrassed as a friend of the MT2 project instantly turned over, you can say this is not luck is the strength, But the same surname Wang millions of people, constructed born is rich, want to do what project all have no problem, dare you say this is the strength?
But sometimes, don't get killed. In a card group, the gaming industry today has no chance to start a business, you do SP is not possible, do CP by SP oppression, in fact, any industry at first is the SP reported CP thigh, to SP developed into a CP hold SP thigh, and then SP dominate the world change, to this step, the Red Sea has been set , there is no chance, the Red Sea Strategy is to work for employees and SP, instead of switching to other industries to start a business, with the back to the game industry. What do you think is the big success in the gaming industry that started out as a game? All you have to do is not lose the beginner of the game-the game changes the world.