What to do with opinion designers

Source: Internet
Author: User

Different people touch people, things, things will be different, accept the education background of the culture, but also may have differences of opinion, but as designers of our own design works have so little "neat", when the same thing, the heart will always have "touch", some ups and downs of the mood is normal.

In the face of other people's opinions do not have to be too inconsistent, the opinion may not be because of bad, and it is from other points of view not to consider things, it may be good, different angles, different points of view, may also make the work more outstanding.

Before accepting the opinion, the first is "three views"

Err, who can have no, when the mood comes, there will always be some excitement, so first change their "three", with resistance is difficult to treat the feelings of opinion. :)

1. Take a positive view of others

A positive view of other people's opinions, if the opinion can help themselves to make better work, it is more than win. Of course, for those who are not reliable opinion or a dead man, or to be treated separately.

2. Opinions are not right

Comments on the matter is not a person, the comments are also, we discuss like the battlefield, work as a brother, do not think too much.

3. Valuable direction to the company

"At Facebook, the answer to this question is" is it valuable to the company? " As long as you can ask the right questions, you can solve the problem in the right direction, and you will be able to persuade others to join. "From what you've learned from Facebook"

No matter where we are or where we are.

Some ways of dealing with opinions

Understand the reasons for your opinion

Each person's understanding is different, the understanding of the work is also different, first understand the opinion & the origin of the opinion again.

Exchange of views & Solutions

What is the point of view? What is the specific scenario for the proposed programme? Is it for a universal user or a certain group of users? is the requirement & scene for the function of the product met?

After listening to the comments, you should have a judgment, this opinion on the function is a kind of reinforcement, or biased to another direction, first understand clearly there is no wrong. If you have already thought about the problem, you can directly when the reply.

Comparison of the pros and cons of opinions

First of all, think about the pros and cons of the views and their plans, objective analysis, see how and product integration or unacceptable reasons.

Simple Interactive prototyping test

If there is no problem, try to make the interaction prototype (not how much time), quickly manipulate the difference between the identification, and then make a decision.

Will Kill

If can not decide the plan, and all deadlocked, that can only enlarge recruit to solve the battle, "must kill skill to choose: 1." A/b Test 2 Usability Test 3 user Test 4 ... "When the project is more urgent and more fully discussed, let the person carrying the product responsibility/target make the ultimate choice."

Another way to solve the problem

If there is no substantial difference between the scheme, then I recommend that in the absence of experience errors, let a version of the online, through the on-line real user data feedback again to judge and iterate.

The discussion we want to avoid is: "I don't think your plan is fun", "I don't think your design is used by anyone", "I think users will do that." The best way to do this is to either find proof that the "user will use it" or to follow one of the solutions to get online first time.

As experience design to get the guide to avoid such a discussion, since everyone is on the assumption of the design, or stop to verify, or fast online validation, in their own does not violate the basic principle of interaction on the basis of arguing which is better, not much significance.

11 things from how experience design activities converge

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