From http://www.aliyun.com/zixun/aggregation/1560.html ">facebook, Twitter, everyone, happy, friend network and other social networking sites are not hard to see, whether it is domestic users or foreign users, The need for social interaction will not change, even in the process of increasing, the only change is social circle or experience social environment and platform.
and social games, from Zynga's rapid rise and fall, have seen the social platform on Facebook, how to make Zynga fast red, but also because social games weak stickiness and affordability have to move to the transition process.
People's need for social interaction stems from a desire to care for others. And this desire, in the game just can get a strong satisfaction, because in the game to meet and create interactive, whether or not, or at least have the same hobby.
Is there true love in the game?
For the needs of others, can be reflected in a number of ways, some people in the game through the role of the powerful to make up for the failure of real life, social functions can be a good show to others: I can live very well. And some people through the game of social networking to play with partners, the past offline interaction directly into the Internet exchange. But more people are hoping to get to know new friends through the Games, to give themselves more opportunities and even to find their true love through the great platform of the Internet.
This can not help but cause many doubts, in the game can find true love? How does the virtual world blend in with the real world? Filled with deception and lies of the network, two of people have not masked how to find their own true love?
From the network development to the present, the course of the game has also gone through more than 10 years. That year, "World of Warcraft", the powerful Mt top in front, treatment of MM in the back to give him unlimited care and care. Two people in the game depend on each other, encourage each other, help each other, finally come to reality, approached the marriage hall.
It turns out that there are a few cases where true love is found in the game and two people step onto the red carpet because in the game to meet, in addition to fate, the first solution is the common hobby problem, and exercise the ability to cooperate, if you can have common values and world view, in the game to find true love is even more reliable than other ways.
Social games or social games?
When it comes to social applications, a familiar software is "Mo Mo", for single young people, the MO is undoubtedly a very good "search for Friends" software, not only can quickly find a large number of the opposite sex with a dream, but also a lot of the lady surnamed Bao to find a good platform for work, and even the definition of this software, Has imperceptibly become "about cannon" Holy Land. And Mo's new game, "Bubble Rabbit" recently seemed to try to restore this embarrassing speech, but from the performance look not too optimistic, as some netizens commented: The essence of social app is about cannon, ten years ago, ten years later.
On the contrary, the true meaning of gaming in the 3D music Dance "Everyone Show Dance" has recently been fired unusually hot. Their approach is consistent with the traditional PC-side warcraft, dance troupe. Intended to say: The game is the carrier of happiness, people need first in the game is not out of loneliness, but to enjoy the game brings pleasure and relaxation. In such a state of mind, meet and their interests are the same hobby dependent partners, show in front of each other is the most pure and true side.
If the "stranger" was born for people to communicate negative distance, or for two of lonely people to resolve empty words. Then "everyone show Dance" is not for the sake of emptiness and make friends, but with the heart to communicate.
Compared to the "Mo" simply looking for the nature of the gun friend, "Everyone show Dance" users more unique, relying on the campus nature of Renren, most of the users of the dance game has a hobby and the pursuit of a group, and more women. According to the data show, "Everyone show dance" female players accounted for more than 60%, and most of the young men and women. And the sex of the male and female user ratio in 2:1, and the user complex, which is doomed, which kind of more attractive users, after all, social level, we also need a certain sense of security.
Not for the lonely and the game, but not because of the game and loneliness. In the game through the accumulation of time, mutual have a deeper understanding, the passage will be born, and the people around to play also get rid of the barrier between the two miles apart, let the distance although close to meet people have the opportunity to exchange. Here, I do not need to say, looking for true love I still optimistic about gaming social.