Why the game industry suffers from high-end talent

Source: Internet
Author: User
Keywords Game talent high-end talent Li
Our reporter Tao Intern Zhang NetEase company network Game "Dahua West Tour 2" The leader of the team resigned to become the industry recently a major news, leaving employees to the media, leaving the reason is his position in the company is too low.  Shanghai Good Travel Network Technology Co., Ltd. recently also encountered a larger size of the job-hopping, the company developed a net game "Tai Ming long Right" has also been affected. In the game industry, employees change jobs relatively frequently. Jinan BenQ Technology Co., Ltd. Project director Daiju that this is closely related to the shortage of high-end talent.  Companies have to recruit funds but can not recruit the right talent, we have to use other means to recruit talent. High-end talent is also from the grassroots training, "any training institutions are trained to be the basis of technical personnel, to the enterprise after years of exercise, with many years of practice, can become a real talent." The so-called high-end talent, not from training institutions directly developed.  "Beijing Huizhong Puzzle Technology Co., Ltd. chairman Li said that the development of high-end talent needs the game industry in all aspects of joint efforts."  The game industry is still short of talent. A well-known talent recruitment website issued by the "Employment Guidance Index" shows: 2009 the greatest demand for talent industry, including information industry, finance, education, social services, including Giants, Tencent, Shanda Network and other game development enterprises become the recent "ten popular enterprises." The game Design Department of the Animation Institute of the University of Communication, Huangshi, said the game talent is now polarized. Yellowstone is China's first PhD in gaming, but general game companies do not need high-end game planners like him. On the other hand, now just out of school to engage in the game industry students too much, the market can not digest. "What the company needs most is the midrange talent with 35 years of working experience."  "said Yellowstone. In Yellowstone's view, from the macroscopic view of China's game talent is in short supply, which is closely related to China's policy to encourage the development of animation industry. However, from a micro-project level, many game companies are not short of people. For example, there are so many people in the mobile gaming world that are in the Java language today, but there are not many games on the new Android phone platform. "This is related to the speed of the game industry, perhaps a year or two later, there will be a lot of people to do Android phone platform games."  Yellowstone explains. Low-end talent to recruit can recruit, middle and high-end talent is rich also can not recruit, this kind of talent lack of situation let a lot of people in the industry worry, Daiju said, some urgent job, such as program Director, art director and database director, because the talent less lead to individual position salary higher than its actual value,  And the price is constantly pulling high, and some large companies in the reserve talent, which in an intangible elevation of the industry barriers. Because of the shortage of talent, the gaming industry has a relatively high income of practitioners. "Even the low-end talent, the income is absolutely higher than the regional average income level." "This attracts a lot of talent into the industry," says Daiju.  High-end talents also need to be trained from the grassroots level from 2000 to the formal entry into China, online games in China has been a full 10 years. In this decade, the market of online games gradually mature, the market scale also expands to 2009 25.8 billion yuan.  With the rapid growth of the online game market and the rapid expansion of player size, the number of online game enterprises has surpassed 750. China Internet Network Information Center reported that as of 2009, the size of China's large-scale online gaming users has reached 69.31 million. More and more people become online game enthusiasts, there are more and more enthusiasts choose games as their life career.  It is because of the lack of talent in the game industry, Li in 2004, according to the national game industry, the first to create a training body for game talent-game College. In Li's view, job training is not as high as higher education, it does not provide students with a college diploma, "We can provide only skills, so for us, the employment problem is particularly important." "The results of students ' learning at game colleges are ultimately to be tested by employment." Therefore, for vocational training institutions, employment is not the most important link, but also the final test results of the only standard.  After many years in this industry, Li has a deeper understanding of employment issues. Whenever the head of the game business asked "Can we train high-end talent", Li find it difficult to answer, because high-end talent also need to start from the grassroots. To this end, after thinking, game College created a "cloud training" system.  The so-called "cloud training" is aimed at the game animation industry high-end talent and lack of training experience, the introduction of a number of potential high-end talent to carry out a variety of forms of free training, to create a digital technology exchange platform to cultivate the game industry of complex high-end talent, game technology and other industries to provide solutions to the integration of a new education model. "Cloud Training" This theory, is Li 2008 in Hangzhou, a "Animation Industry Summit Forum" on the proposed, in fact it is not new, is borrowed from the computer industry "cloud" concept, grafting to the training field, put forward such a concept.  "Cloud training" in fact is to borrow the power of all sectors of the community to jointly develop the game industry needs of talent. After more than 5 years of development, game school has developed more than 30,000 students, most of them have successfully entered the gaming industry employment, and many still hold important jobs.  At present, more than 70% of the game companies in China have game college students. Game enterprises prefer directional training in our country game education is mainly composed of two parts of training institutions and colleges and universities, of which the length of training institutions is generally less than one year, while the college game education is divided into specialized, undergraduate and postgraduate education, and the length of education as well as other majors will take several years. However, relative to the demand for talent from game companies, "we would like to work with training institutions and institutions to develop a demand standard that the training institutions needIn the required time to train to meet our requirements, and we will set up training institutions to train their own talent.  Daiju to reporters.  Software development and update speed is accelerating, game talent to enterprise work needs an adaptation process, Daiju think this is like a teacher with students, but also take a while. Li says technology is not the fundamental factor that restricts the growth of talent in the game industry, because in the game college such training institutions, they will learn the best technology, practice is the most important factor to restrict them, to become Gaozhengto talent, practitioners also in the project to pay attention to learning, learn flexible application and teamwork, Because each product positioning is different, there will be differences in the production, but also familiar with the co-ordination, coordination and many other aspects of knowledge, these are in any school can not learn.
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