The test gown has updated a lot of new glyphs, but let's look at career changes first.
This is the official career change note, which is more accurate than the data mining instructions of the major websites of yesterday, and some details that are not in the data mining.
Druid
Bear form increased endurance from cloth and skin armor by 40%, up from 20%.
Monk
Talent
The natural Jasper Blast will replace the crane primer. The monk summons a swirling hurricane around himself, causing damage to nearby enemies (the Fog monk is treating nearby teammates). The duration of the Jasper Blast is twice times that of the God-Crane primer, which is instantaneous, without guidance.
Real gas now restores 2 point true gas, 45 seconds cooldown, from 1.5 minutes downward. And according to the special fine to increase the variety of wine and tea layer: wine: 5 layers of ethereal wine, weaving fog: 2 layers of mana tea, Wind: 2 layers of tiger eye wine.
Real gas bursts no longer need targets. 40 yards forward to the monk.
Weaving fog
Mana Tea restored 2% mana per layer, down from 4%.
Mage
Frost
Mastery: Ice-Fall Replacement mastery: Frost burning. When your ice arrows, frost-fire arrows, and water arrows damage the target, the damage (12%+1.5%x at every point) will be stored as ice damage for 15 seconds. Store up to 5 times of ice falling each time. Using an ice gun triggers all the ice effects on the target.
The reducing effect of the ice arrow no longer increases the damage of the target cold.
Ice gun damage increased by 29%.
Water Elemental Water Arrow damage increased by 9%
Paladin
The holy War now affects the cooldown of the divine shock.
Talent
Holy Knight's Holy Shield can work on multiple targets at the same time, but now this talent consumes mana and has 10 seconds of cooldown.
The effect of a selfless cure increases, and the Holy Knight's trial produces 1 layers of divine energy. Additional reduction of the blue consumption of the holy Light and enhanced therapeutic effect.
Protection
A crusader strike with a protective focus will add a debilitating effect to the target.
Priest
Talent
Mana damage increased by 10%, back to blue effect 20%
Commandments
When the mantra: The shield is completely consumed or dispersed, the concentration is restored to the equivalent of the mantra: the blue loss of Shield 100% (originally 150% of the priest's mental value). The Mana value of the restoration is the mantra: the mana value of the shield is reduced by the concentration effect.
The duration of the Soul Shield is reduced to 10 seconds (down from 15), and its absorption is now affected by combat fatigue.
Sacred
The Fountain of light becomes the basic skill of God's husbandry, renamed the Bright Holy.
Thieves
Dodge odds are raised to 100%, up from 50%.
The damage to the weapon was increased to 190% (up from 145%) and 50 points of energy consumed (up from 40).
Talent
The paralytic ointment will take effect on the 4 floor, causing the target to coma, down from 5.
Fight
New passive skills, ruthless: 32-level combat thieves passive skills. The Rogue has a 20% chance for each combo point (5 combo points is 100%), which resets 1 combo points after finishing.
Shaman
Professional set
The enhanced PVP four-piece set will cause the Shaman's flame weapon to be slowed down for 3 seconds.
Warlock
Demon lore.
Dark Soul: Knowledge will be added to the Mastery: Demon Lore Master 30% effect.
Soldiers
Talent
Blade Storm cooldown reduced to 60 seconds and lowered from 1.5 minutes.
The duration of the storm Hammer is changed to 4 seconds and is raised from 3 seconds.
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;