World of Warcraft resilient replica enhances social OB system is still far away

Source: Internet
Author: User
Keywords Warcraft
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;  2013 11th session ChinaJoy was held in Shanghai New International Expo Center July 25 28th. During the show, Blizzard's "World of Warcraft" Chief system Designer Gregstreet (Ghost crab) and technical director Marcokoegler received an exclusive interview with the 178 game network, revealing the 5.4 version of the design ideas and professional adjustment details.   Below for the interview minutes:  178 Game Network: Now the small upgrade is very difficult, low grade area experience reduced, with the help of the recruitment and family heirloom, basically the trumpet in a random book does not have to go out. Have you considered that this seems to lower the threshold for beginners, in fact, the more direct impact is to make novice players completely unable to familiarize themselves with their careers, and also not experience a large and excellent task system, so that the game too kimchi?   Greg: The game is designed to give the player a high level, so the game content is focused on the high level of the game experience. In addition to the family heirloom and experience potion, there are other settings to help players upgrade, which may be announced at the Blizzard Carnival.   178 Game Network: In the 60 level, our group 40 people to play a copy, in the copy door there are another half of the group on the bench, 80, we set 25 people to play a copy; now, we want to make a copy of 25 people. Most players are just content with random teams. I don't think a group raid has ever felt like that before, and the random team has made the guild less important to the players than it used to be. Since 5.4 has a new flexible copy, why not simply cancel the random team? This allows players to experience both the design of Warcraft replica and the promotion of better communication.   Greg: The idea of a random team was designed to allow full level players to do something. There were no large replicas of 10-25 people at the time, so it was possible to make a copy of the design without requiring too much social needs. For example, I would like to have a copy before lunch, you can quickly find teammates by random, meet the needs of debris time, this is a flexible copy is not possible.   As for the 5.4 new flexible replicas, they will be adjusted according to player feedback.   Flexible copy design is designed to enable players to know more friends, enhance the social function within the game, join the team to take more responsibility, so that more communication between players.   178 Game Network: I do not know whether you understand the current PVP situation in China Server, you can say that the brush and acting groups have led to the player's personal strength is difficult to rush to the forefront of the ladder, leading to the arena and rating players are very disgusted, whether there are plans to introduce some measures to improve this If this goes on, the National Service's PThe VP was completely destroyed by the acting studio. And after the 5.4 arena teams are removed, it is easier for the studio to acting, what specific measures will be taken to address this possible situation in 5.4?   Greg: It's hard to define whether a brush is a difficult thing to do, like sometimes a rookie. In 5.4 We will encourage players to participate in the game, so that the PVP process can also get mounts and other rewards, so that players do not care about success or failure, but enjoy the process of PVP.   178 Game Network: 5.3 Arena 2v2 combination of 10 milk Nine are the precepts, the rest of the treatment profession may feel no sense of existence, in the new version will be in the PvP to chop the precepts of the priest?   Greg:yes. 5.4 Will buff milk ride and milk pizza, debuff discipline. For example, the duration of the mental shield will be reduced, in the countdown 3,2,1 can not be on the shield, as well as in the received damage response mana value will be reduced.   178 Game Network: Have you considered getting the 22 scoring mechanism back? Like 33, 55, because now the 2V2 team accounted for the PvP ratio is very large, many people think it should not be limited to the entertainment of the way.   Greg: In the long run, I will gradually let 55 out of the stage, because the number of people playing less, will increase 22 bonus, but the 22 scoring mechanism in 5.4 will not join, will be considered in the future.   In addition, there will be changes to the reward mechanism, when the player reached a certain time there will be rewards, but the reward is not considered proprietary items.   178 Games Net: 5.4 How will the next Warcraft story line go?   Greg: The plot to beat the little hell roaring, the tribe will have a new chief, and the next step to pave the table.   178 Game Network: In the current version of the PvE, the Dark Shepherd is laughed at as the simplest operation of the occupation (because no matter how the dozen are the bottom), whether to be in 5.4 to the dark pastoral PvE buff?   Greg: We don't think the Dark Shepherd is so bad, it may be that the wizards and warlocks are too obvious. We think that the Dark Shepherd is still competitive, there is no recent buff ideas.   178 Game Network: In the game Mall will be in 5.4 to meet with you? In addition to pets, mounts and double experience cards, what kind of elements are you going to add to the mall?   mark:5.4 currently only increases the experience of props, will consider the battle online helmet and mounts also into the mall, so for the player has a smooth shopping experience, do not have to switch out of the game can be easily shopping. The mall will not have an impact on the ability and attributes of props.   178 Game Network: In the current 5.4ptr, you remove the hunter's ready to go, you want to give some other skills to grant it?   Greg: We found that the Hunter had a great advantage in PvP after being ready, and that it would complicate the PvE output loop, so we canceled our readiness. In order to compensate for this loss, the Hunter escapes the skills of CD reduction, and the damaging skills are enhanced.   178 Game Network: When can the arena have a dedicated OB system? Can you develop the rankings of the arena? These settings will encourage players to participate in the arena activities, to stimulate the player to the list.   GREG:OB functionality will not be implemented in the short term because it requires a lot of work and will be phased in over time. In the rankings, in order to encourage more players to participate in the arena, we will list how many players have won, not all of the combat data. The rankings are based on regional rankings and are currently scheduled to join the Chinese mainland and the United States in 5.4.
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