"World of Warcraft" to open the game to postpone the loss of a large number of players

Source: Internet
Author: User
Keywords nbsp World of Warcraft Warcraft open Clothing

China's World of Warcraft has never ceased since the wrath of Blizzard, the Lich King, began. First the wrath of the Lich King was delayed, and soon thereafter, there is a national service "World of Warcraft" conversion agent, and then to the current "World of Warcraft," the handover of the past 30 days, still slow to open the service, this 5 million "World of Warcraft" player is a blow, docking under the Warcraft NetEase and the Stalker Nine city is also a blow ...

Wrath of the Lich King landing interface

Open service NetEase daily burn money more than 4 million

"In fact, NetEase has already completed the preparation of all the servers with blizzard, but now the problem is that the state press and publication administration has not returned to the" World of Warcraft "review. "The company is more worried than the anxious players," said the person familiar with the matter. Every delay in the day to open the suit, NetEase is true gold and silver loss. ”

According to the 08 fourth quarter results of the former operator of World of Warcraft, the net revenue from "World of Warcraft" was 380 million yuan in the quarter. To this estimate, "World of Warcraft" open the service every day, NetEase will lose 4.22 million yuan of income.

It seems, so down, once the most lucrative online games, is about to become the most gold net game!

NetEase Nine city Fight for Warcraft, no winners, only losers

Throughout the event, the Battle of Warcraft War to date, NetEase Nine city of the two to say who is the winner, I am afraid only the size of the loss: Warcraft is not open, and constantly burning the money netease naturally smile, but the nine city, just want to kill the Devil in the Cradle NetEase, while running the king of the world side of the prosecution of Blizzard, Can only let NetEase's Warcraft open service time delay and delay, with only the use of harmful moves.

For NetEase, perhaps at the beginning of the acquisition of Warcraft, on the nine city of this hard, not to dump the tail: If NetEase did not buy nine city of Low-cost servers and 5 million of the player data, nine city will not be cornered to bite the beast does not let go. The current situation is very unfavorable to NetEase-nine city is already the emperor of the past, but in addition to nine cities, the game of the world of every giant also did not idle, in the space between the Operation of Warcraft, they are as far as possible to compete for the beast of the player. If the player separated, NetEase play what?

What is the cause of the Obstruction of Warcraft opening service?

"World of Warcraft" reopened blocked, on the one hand due to the dispute between the operators, on the other hand, because of the existing system of approval. World of Warcraft According to the administrative license stipulation, its approval time limit is 20 working days. In addition, the game needs to conduct content review, the review time limit of 60 working days (excluding the game due to the content of the time required to be modified), all import online games are approved according to the above rules, from the legal principle is impeccable.

But if you think about it from the point of view of the gamer, there is no doubt that we have the question of whether it is necessary to re-examine the new imported game, a mature game product that has been running in China for four years with a large number of gamers and has been vetted by the Ministry of Culture and the press and publication administration. In the face of an indefinite period of scrutiny, I am afraid this hot product will be released until it is forgotten. Other domestic gaming enterprises have also encountered the operation of the right to changed hands, such as "Heaven", "Legend 3" and so on, but very few products experience such a long time "stop". Although the necessary procedures are essential, can the departments concerned adjust the vetting procedures according to the special realities of the Internet industry instead of dealing with the old procedures of traditional cultural products?

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