&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Technology News" September 19, Blizzard may not expect the "World of Warcraft" user group will be able to get a big rebound in the future, but this does not mean that they have given up the game. In fact, Wow's chief designer Tom Zilton recently said that Blizzard has expanded the size of the WOW research team over the past few years.
"World of Warcraft has been running for such a long time, user churn is unavoidable and new players will not be able to stay in the game as long as 10 years ago," Tom Zilton said. Blizzard has poured a lot of new content into the game over the past 10 years, but Blizzard is determined to change the mode of making new data films, starting with the Draenor king.
"The game is too complex at the moment because the amount of information it contains is so great that the game is near the edge of the crash and it becomes difficult to add something new to it." At present, we are trying to lighten the game, while adding new content, reduce the complexity of the game. Many players have also said that the content of WOW has become very complex now, especially for new players to be more difficult to digest. ”
Tom Zilton also said that the current WOW development team has increased from 150 to 220 people, and this is a good thing for the long-term development of the game. However, due to the expansion of the team, the "King of Draenor" development process has been delayed.
"Not everyone in the newly added member can meet our ideal requirements." This requires a running-in process, which slows the development of the game. But in the long run, we will be able to release the information more frequently. ”
current World of Warcraft's global users have dropped to 6.8 million, even if it's not one of the world's MMORPG. In the future, with the release of more frequent data, I believe the game can continue to remain for many years.