Zhong: Should not beat online games

Source: Internet
Author: User
Keywords Teaching materials comprehensive practice activities examples
Tags application blind change color change content example examples expressed
Wen/Our correspondent Zhong has heard the "comprehensive practice activities • Information Technology" textbook "Moore Manor" game as a network and its application part included, and accounted for two hours of the content. The move has stunned many educators and has expressed concern that it is a scourge that condones the addiction of schoolchildren.  The author thinks, the network game is included in the textbook is not a complicated problem, it is just an example in the book, must not talk about the network game color change, should dialectically treat it. First of all, the textbook writers are not blindly online games into textbooks, they are mostly in the education front-line teachers, they have practical experience, but also have the obligation and responsibility to consider the consequences, since included in the textbook, there is a certain rationality and truth.  According to the editor of this textbook, the online course is to teach students how to communicate online, let students master the Forum registration and communication methods, learn the basics of Internet. It is unrealistic to teach primary school students that network knowledge is based on theoretical explanations, just as all mathematical books have examples, and only through examples can learners have a deductive process, which is more conducive to the acceptance of knowledge. Very simple truth, "Moore Manor" is an example of network teaching materials.  Coupled with network technology is the need for practical operations, coupled with the relatively poor ability of pupils to accept, so learning Network operation technology must need a typical example. The author thinks that another question to consider is "Moore Manor" is the game itself suitable for inclusion in the textbook? It is understood that Moore Manor is designed for China's 7-Year-old to 12-year-old children design a safe and healthy puzzle flash virtual Interactive community, each child incarnate cute little mole Moore, become the owner of this virtual world, Community fusion virtual image dress, virtual cottage, interactive games, love into one, Provide a comprehensive interactive entertainment platform for children.  There is no unhealthy, not conducive to child growth factors, on the contrary, can improve the children's imagination, autonomy and collaboration awareness, so the game itself is no problem. But the problem is that many educators believe that the inclusion of online games in textbooks may encourage children to play online games, which ultimately delay their studies.  The author thinks that this kind of worry is reasonable, also possible exists, many children may be in the textbook some network as oneself want to play more online game excuse to stall parents, some parents have similar concerns. Network is a double-edged sword, it can help children broaden their horizons to increase knowledge, but the network of some unhealthy, not positive things may poison children, eventually delayed the children's future. Therefore, we should look at this problem in Split, the network as the mainstream access to external information has been a recognized fact, but the children's contact with the network, the use of the network is an irresistible trend. So how to guide the children to use the network to increase knowledge rationally and healthily, and to avoid their exposure to the vulgar, unhealthy, depraved content is the educator and parents should think about the problem, and should not be unworthy.
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