Every year, always say something to sum up the expectations of the coming years. Internet analysts too many rounds of the author to sum up, the digital players too attached to the hardware, developers of the slot is too high so often reduced to internal jokes, so I think it is necessary to talk about Android. Android's 2013 years have not been smooth, although it swept the emerging markets, but faced iOS7 and iphone5s confidence in the high-end market. In Japan, the share of Android continues to bleed and the Christmas spending season is completely suppressed. This year, rumors of the big screen I ...
Research and Development Weekly: Magic! 1KB JavaScript code written by 3D Bee published in 2013-03-29 13:43| Times Read | SOURCE csdn| 0 Reviews | The author Zhang Hong Month Research and Development weekly Javascriptpatrick Wyatt Game development Third party application open platform Open source Polycode Summary: Busy week finally past, leisure time may wish to savor our carefully presented for you this technical feast. Current Issue: Magic! 1KB JavaScript code written by 3 ...
September 2 The Phantom of the FLYME4;10 launched on the Android 4.4 16th Google released Android 5.0, named Lollipop; Recently, Google began to push Android 5.0 updates and publish its source code. Early this morning, FlyMe, the general architect and Vice president of the Phantom, Yang Ye on Weibo that FlyMe, based on Android 5.0, is coming. If so, the enchantment will become the first handset manufacturer to upgrade Android 5.0 in China. It is understood that Android 5 ....
Absrtact: The first time we talked about HTML5 to change the world is probably because of Steve Jobs, who insists on not being compatible with Flash on iOS, which takes a lot of courage in the era of Adobe's dominance of multimedia development. So many years have passed, and while everyone is talking about HTML5, the first time we talk about HTML5 to change the world is probably because of Steve Jobs, who insists on not being compatible with Flash on iOS, which takes a lot of courage in the era of Adobe's dominance of multimedia development. So many years have passed, although everyone is talking about htm ...
HTML5 7 Advantages for Developers Cross-platform: In the multi-screen era, the developer Pain Index is very high, everyone expects HTML5 to play a savior. Multiple sets of code, different types of technical work, business logic synchronization, this is the process of torturing people. It's a bit like the early world of personal computers, where every computer has its own operating system and programming language, and developers are struggling with different versions, and in fact the popularity of DOS is largely because developers don't have the energy to write programs to other computers. Cross-platform technology in the early years mostly because of performance problems aborted, but in the middle and late hardware capacity will occupy ...
The 2007 World Wide Web Consortium Project HTML5, until the end of October 2014, the eight-year specification finally formally sealed. Over the past few years, HTML5 has subverted the pattern of PC Internet and optimized the experience of mobile Internet, and then HTML5 will subvert the native app world. This may sound alarmist, but if you take a serious look at the history of HTML5, you will find that this is the world's trend indeed. Know history to predict the future, first let us see why the birth of HTML5, these 8 years is how to come. One...
Since the publication of the HTML4 in 1999, the Web world has grown rapidly and prospered. It was once thought that HTML standards did not need to be upgraded. Some companies dedicated to the development of Web apps have set up separate WHATWG organizations, until 2007, when the consortium took over from WHATWG to start developing HTML5 again. Throughout the development of HTML5, it is also twists that there is a need for users to promote the needs of technology developers in the promotion, but also a huge commercial interest in the promotion. ...
It's hard to bring mobile games to China, but it might be worth it. 2014 China's mobile gaming market is 4.4 billion U.S. dollars, is an integral part of the 18.5 billion dollar game market, Western game developers naturally want to share a piece. But it is not easy to make the game in China, effective localization is more effective than just translating text, and game developers and publishers have to deal with a very fragmented Android market, which is divided into more than 200 different stores. This month at the casual Connect Europe game meeting, I was amazed ...
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