Android Device Resolutions

Read about android device resolutions, The latest news, videos, and discussion topics about android device resolutions from alibabacloud.com

As Android moves from adolescence to maturity

In a recent study published by Nielsen, the Android device has already surpassed the iOS system in numbers, So we can also say that the boom in the Android Market is now in its heyday: 480 million of users are using Android devices, and 1 million new devices are activated every day.   This means that every three weeks, the number of newly activated Android devices can be equal to the population of Australia as a whole. and in order to adapt to the rapid growth of the Android Market, the well-known a ...

Mobile Device Interface design: The secret behind the screen

New ipad release, many friends have a variety of 2048x1536 resolution (pixel) worry. For example, if you are worried about designing a new ipad application interface, you need to equip your designer with a larger display device. For example, because of the resolution to deal with the adaptation and worry about the development of increased difficulty. All sorts of worries are no less than what we often hear about the multiple resolutions of Android devices. Is it really that scary to design an interface for ultra-high or multiple resolution devices? Let's start with a look at the screen size and ...

iOS apps are easier to work with than Android application design?

I think most users would think that the design of smartphone apps is really simple because it's not about the platform, either on iOS or Android. But in fact? In the two-platform developers, it seems that it is easier to design an interface with exquisite and meticulous application on iOS. Hipmunk, a UI designer for AOL travel company, and a developer of iOS Danilo Campos (Danilo Campos), gave us a simple summary: "The simplest answer is: on iOS ...

Logo design principles in the Android 2.0 environment

Create a unified look, feel the full user interface will increase your product added value. The refined graphic style also makes users feel more professional in the user interface. This document provides some information to help you create icons in different parts of the application interface to match the universal style under the android2.x frame. Adhering to these guidelines will help you create a seamless and unified experience for your users. To make the work of creating icons faster, you can download the android icon template package. For more information, please visit the Android icon template package for use. Android ...

Differences between Android apps and Windows Store applications on development tools

Compared to the Android Application development tool, Visual Studio 2012 is a full-featured integrated development environment (IDE), and with Visual Studio 2012, we can quickly and easily design, develop, and debug Windows 8 store applications. The development tools for Windows 8 store applications also provide richer functionality. The following table outlines their functional differences in development tools, while the table also includes development applications and Android development in Windows 8 ...

Android vs iPhone icon design guide

Before researching the icon design for Android, it's important to understand how the Android interface fits into a variety of screens. Adaptability As mentioned in a blog post, because the same UI element (such as a 100 × 100 pixel image) looks smaller on a high-precision screen than on a low-precision screen, in order for both screens The picture looks similar effect, you can use the following two methods: The program will scale the picture, but the effect is poor. Provide a picture for each of the two precision screens. But the parameters of the screen are varied for each ...

What is a responsive web design? How to proceed?

Start the first article. The old rules, first boring talk about the weather. 11 long vacation, the weather finally began some autumn flavor, sitting in the room even feel the need for hot coffee. Said two years ago is also in the National Day holiday began to do Joomla document translation; Good time for a long holiday, always can spare a day or two, quiet nest in the home Do blog, learn to do something new, simply no more comfortable things. Say the right thing. Be prepared to focus on a few recent studies on the topic of "responsive web design", including concepts, practices, cases, and discussion of viewpoints. Compared to ...

Pocket tips: Don't be afraid of mass models

Recently, "Mobile new discovery" Report, Web information collection reading application Pocket (formerly known as "read It Later") published an official blog article by its Android application development director Maxweinach (Max Weiner The history of Android pocket apps. Weiner revealed that the initial development and testing of the application used only two handsets, pointing out that Android app developers are not necessarily intimidated by massive models and suggest that they make the most of the user community and new resources. The following is the article ...

Client Interaction Design Fit--screen size

Almost all Internet applications are migrating to mobile phones as the application platform for each mobile OS is online. But unlike PCs, PCs have evolved over the years, in the design formed a lot of unwritten rules, such as the width of the Web page is around 960px "of course, as the overall computer screen to large size and high resolution development, in addition to the background widescreen adaptive, many pages are also moving towards a wider direction of development." A wide range of mobile phones, the size of the screen, the proportion of different, and the phone's screen itself is small, so it is necessary to consider the application of different screen size ...

Mobile platform and technical debt

Absrtact: Why would Nokia, Palm and rim get killed?   One of the fundamental problems is that 2000 years or so, the design revolves around the assumptions and tradeoffs that were right at the time, but these assumptions and trade-offs are hard to compete with iOS and Android 5-10 years later. Why did Nokia, Palm and rim get killed? One of the fundamental problems is that 2000 years or so, the design revolves around the assumptions and tradeoffs that were right at the time, but these assumptions and trade-offs are hard to relate to after 5-10 years of I.

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