Best Social Mmo

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Exclusive Dialogue Blizzard CEO: Next generation MMO will become social networking

On the right is Blizzard President and CEO Mike Mohan (Mike Morhaime), who is the executive vice president of Blizzard on the left, Frank Pierce. Both were founders of Blizzard and rarely appeared to communicate with the media at the same time. (Sina technology Menghong at Blizzard headquarters in California, USA) April 28 Morning News, Blizzard President and CEO, co-founder Mike Mohan (Mike Morhaime) yesterday in the Blizzard headquarters and Sina Technology exclusive dialogue, said the hope that the next generation of MMO into social networks. Mohan emphasizes promoting entertainment in social games ...

Hot Cool CEO Yong share social games Japanese market operation Way

April 19 News, social game developers Hot Cool CEO Yong recently guest "blog Training Camp", on the social game in the domestic development, social game internationalization and other aspects of the topic to share, while answering the on-site social game practitioners to ask questions. The following is the scene text record: Yong: I wonder if everyone has eaten dinner. Because it's 7:30, not too early. For our company, 7:3 ...

Interview with RockYou founder: Bringing domestic social games overseas

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; April 12 News, social game developers and distributors RockYou recently announced plans to work with China SNS Social game developers, its founder and CTO Shenjia in an interview with Tencent Technology, said RockYou has cooperated with Chinese partners ...

Roundtable Forum: The Nuggets of mobile gaming

Roundtable Forum: The Nuggets of mobile games and news and technology January 11, 2013, 2013 Global Mobile Games Annual Conference and Channel List Awards ceremony held in Beijing Jing Instrument Hotel. This conference revolves around "move, game, channel, rank" This series of keywords launches the discussion, and with "channel how to make money for the game enterprise?"   "As an important issue, we invite industry experts and professionals to discuss further." The forum is chaired by Shanghua Vice president of the Alliance, Houle game President Huang Jian, China Hand Travel Entertainment Group COO Liu Xiachou, Guangyu online Vice President Chen, the CEO King of the World ...

Zhang: The mystery of the continued success of the legendary 12

Very fortunate to share with you some experience in the operation of the legend, I hope that my share can inspire everyone's ideas, triggering the exchange. We all know that "legend" is a very old game, than I entered the Grand game early, today's "legend" is not just a brand name of the game, it represents a game of online games, is irreplaceable. Today I'm going to talk about some stories behind the operation of legend. A good operation is forced out of the 1, the current competitive environment at present the whole Chinese gaming industry has been in the stage of intense competition, mainly in the product generation ...

"Endless Tasks" producers review the 12-year game development wind and Rain Road

Time will precipitate, especially for MMORPG. After all, MMO for a player, the growth of time does not mean just new tasks, new storyline and new game content, more of their own memories and experience. MMO is really a virtual world, and the world will become rich as time goes by.  And there is a game, after 12 years of baptism, there are risks on the way, there is a crisis, there is a long story, so far there is no sign of cessation. How is this game planned? The previous 12 to the next 12 years have any special shadow ...

2014 Game Action Inventory: ten major trends events

Despite the questioning and discussion of the Q3, the rise of mobile gaming is an obvious trend throughout the 2014 year. 2014 mobile gaming industry in all its rise, hardware, thanks to the continued popularity of mobile smart devices and upgrading; technical level, 3G, 4G network gradually spread out, the game engine to further improve; policy on the implementation of the relevant government laws and regulations to avoid the industry is vulgar propaganda, piracy infringement and other unhealthy; game, Breakdown type has been developed, card games to maintain dominance, casual games, 25044.html "" ...

On the eight profit models of mobile internet

The intermediary transaction SEO diagnoses Taobao guest Cloud host technology Hall in the third quarter of 2011, the mobile internet market size reached 10.83 billion, year-on-year growth of 154.6% quarter-on-quarter growth of 38.9%, growth than the last quarter increase of 18%, mobile internet market explosive growth of the first show,   How to get a piece of this big cake, eight big profit model for you to uncover! One: Mobile value-added services mobile value-added services although the market share gradually reduced, but in Q3 still accounted for 43.7% of the share, nearly half of the share is a large ...

Liu Dialogue subsidence super: Cautious optimistic class client Web game

February 11 News, 51wan President Liu, Hangzhou Pan-City vice President Chen Yishu, Brilliant Interactive CEO Zhu Haiyan recently a visit by Tencent Technology and Bo Rui Communications jointly hosted the interview program "New Media Investment Salon", talk about "web game choice inflection point." Over the past decade, Shanda, the perfect, NetEase and other first-line client network game companies and their star products have been recorded in the Annals of Unlimited, and cultivate a large number of loyal players. But in the increasingly lively field of web games, on the one hand, shanzhai model of plagiarism eroded the enthusiasm of the boutique game developers, the other side ...

Detailed analysis of mobile games essential data analysis indicators

Based on the TalkingData AARRR model and the characteristics of mobile game industry, this paper gives the key data indicators that mobile game operators should pay attention to at each stage of business operation. User Acquisition The AARRR model points out two core aspects of mobile game operations: 1) user-centric, clues to complete user lifecycle 2) the overall cost / revenue relationship of the managed products, the user lifetime value (LTV ) Much greater than User Acquisition Cost (CAC) means product operations ...

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