Absrtact: June 22 News, this morning, the Ministry of Culture officially promulgated the "Network game Management Interim measures" (hereinafter referred to as the "method"), the "method" will be formally implemented on August 1. This is the first of our country specifically for the management and regulation of online games June 22 News, this morning, the Ministry of Culture officially promulgated the "Network game Management Interim measures" (hereinafter referred to as "the method"), the "method" will be formally implemented on August 1. This is China's first dedicated to the management and regulation of online Games Department regulations, and the first time to play the net ...
The editor's note is the same way. In the series of the report of E-commerce and its birth of the business ecological changes in the process, we studied the Li Ning, Daphne, and other brands online sales experiment; Then we start digging up what forces are driving or following the development of E-business, This makes us aware of the transformation of marketing service providers and the exploration of new logistics services; Ultimately, when we look to the traditional channels of commodity circulation, our question is: Will the C2C E-commerce Web site eventually replace the traditional channels? When we finish the corresponding number of 100,000 words ...
June 26 Afternoon News, the Ministry of Culture, the Ministry of Commerce issued this afternoon on the strengthening of virtual money management Network game notice, the following is the full text of the notice: Ministry of Culture, Ministry of Commerce on the strengthening of virtual money Management Network game Notice of the provinces, autonomous regions, the Municipal Cultural Hall (bureau), the Xinjiang Culture and Corps Bureau, Business Bureau, Beijing, Tianjin, Shanghai, Chongqing, Ningxia Hui Autonomous Region cultural market Administrative Law Enforcement Corps: In recent years, with the rapid development of online games, online game virtual currency is widely used in online game management services.
Action code for "virtual Economy Sunshine" the Internet state action in the theft of frequent, no reason "sealed", plug-in rampage, stop shipping and many other problems continue to occur in the online games industry, after 10 years of "barbaric growth", began to end the chaotic era. The Ministry of Culture officially promulgated the "Interim measures for the management of Online Games" (hereinafter referred to as "methods"), the first system of the entertainment content of online games, business activities, market subjects, operating behavior and legal liability to make clear provisions. This is not an isolated case. Nearly one months, the relevant departments frequently issued various types of management ...
Grand shareholding reform, NetEase layoffs, the giant to improve the treatment of technical personnel .... "Interim measures for the management of online games" after the release of a week, almost the first line of online gaming enterprises have chosen the "reform", in the retention of talent, improve efficiency and other aspects of the beginning of "action." June 22, "online game management interim measures" (hereinafter referred to as the new rules) by the Ministry of Culture issued, this is China's first complete network game Management Department regulations, this is the industry known as the "Basic Law" of the method will be implemented this August 1. According to the China Internet Network Information Center (CNNIC) data, up to 20 ...
With the 09 China's online games industry manufacturers, products, users, the number of new innovation high, the industry's annual revenue has maintained a high growth of nearly 40%. By this macro-environmental impact: On the one hand, the overall industrial chain from the original rugged to intensive adjustment of the transition, upstream research and development, midstream operation, downstream channels of the Division of labor between further details, the realization of the advantages of controllable resources combination, the role of the User Service experience. Industry analysis that the excellent business model is to ensure the healthy and rapid development of China's online gaming industry, one of the core elements. On the other hand, 09 is the domestic national net swims the strength after settling two years ...
As data centers, Grid computing, supercomputing, cloud computing and other technologies and concepts rise, IT industry is also moving towards business model, technology architecture to management operations and other aspects of the direction of change. At the same time, cloud management technology has gradually entered our vision, the topic of cloud management also more and more hot. In terms of user requirements, technical features and functional composition, cloud management is mainly the management of data centers. The management focuses on the integration of key resources and business, visualization and virtualization, while Cloud management focuses on the allocation of resources on demand and the charging operation of the cloud.
How will the coming data revolution change business, government services and even ordinary people's social life? At the moment you were born: boy, 7 pounds 82, and your parents no longer argue about who you look like, because they already know everything about you. The computer calculates your genetic information, your birth environment, results of data analysis you will have 43% like your mother, 57% like your father, and everything in your future is clearly visible: your intellectual level determines that you will only go to a local university (you don't have to work too hard at Tsinghua, Peking University or Yale, Harvard), You're not good at skiing.
Editor's note: In Chen's view, the game is the world's best product, because it can map all the needs of real society. The game industry is the best industry, everywhere "blue sea", because it is driving demand. Some things of virtual organization management can be referenced by the real organization, because the virtual organization follows the development of human nature, and human nature is measurable, so it is more scientific than the actual organization. Chen puts forward the concept of "game management" with the core values of "Human nature, pleasure and harmony", supplemented by the adjustment of organizational structure, the construction of information system and the perfection of performance system. He ...
"Do not change, will be played dead", Black Horse Camp instructor Yu A concise statement, said a lot of traditional institutions of the voice of the top. Online education is a contradictory synthesis: on the one hand, it shows a powerful change potential energy, while the weak foundation and the signs of capital ripening are gradually revealed. I share a dark horse, Shenyang New Oriental Foreign Test deputy director Xuwei to the network of contributions, in his view, online education to "completely subvert" the traditional educational institutions, but also a long way to travel, because the current online education model has not fundamentally resolved the user pain point. In the 2013, online education was a complete fire.
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