High-profile attack online games, playing games compared to drugs, by Warcraft player discredit, netizens call its "Tao called Beast"; he admits that he has a study tour in the United States but no academic qualifications, but does not prevent him from frequently to quit the identity of Internet addiction experts around lectures; Although he suffered many of the eyes of netizens, but in many parents heart, but is " China's first person to administer internet addiction ", through face-to-face conversation to help more than 600" online addiction "of minors, he is normal distinguished Professor Tao Open. Yesterday, Professor Tao was invited to give lectures at the first education exposition in Jiangsu Province, during which many parents of Anhui and Zhejiang were chasing after them.
Last year's big event in the e-sports world-the dispute over the intellectual property rights of the Korean StarCraft continued to this year, with the South Korean Electric Competition Alliance opposing Blizzard's action getting stronger. Before the WCG of the name of the Crown sponsor is also the South Korean Electric Competition (KESPA) of the director of Samsung Electronics to bring Blizzard games from the WCG project, except, now a new round of anti-blizzard operations in South Korea continue to play. Conflict escalation Korea electric competition round the full anti-Blizzard March 3, is another competition in South Korea, E-stars Seoul Electric Competition Festival Organizing committee also decided to kick out Blizzard Entertainment all the games in this year's game ...
Former WEG World League operating company's traditional tournament walk E-stars announced that the 2011-year tournament only a formal event CS, kicked out Blizzard Entertainment all the games of the game (mainly Warcraft III), and the CS total bonus amount from 53000 U.S. dollars to 70,000 dollars, will be the CS team from 6 to 8, at the same time will be a large-scale introduction of some online games sports performance projects, such as raids, running kart and CF and so on. Since the operation of the company also operates the annual WEM Global Electronic Competition masters, so the traditional project Warcraft competition ...
Player crowd alternating obvious how timely and move preemptive machine early in 2010, there are media forecasts, with the gradually become the main online game, how to adapt to the needs of the players, has become a net game manufacturers in the future of the market occupy a seat of the focus of thinking direction. In 2011, China's online games market report, it is obvious that you can see that the users of the online games in rapid growth, has accounted for the overall net user 34%. At the same time, in the online games survey can be seen, the players have very different game selection criteria. They are on their own.
Since mid-September 2012, Tencent's share price has continued to rise, the maximum exceeded 260 Hong Kong dollars, and the market value is stable at more than 60 billion U.S. dollars. The focus of the world, the famous social networking site Facebook is in sharp contrast with the previous 100 billion US dollars from the market value slipped all the way, only 40 billion US dollars more, about two-thirds of Tencent. Although the future of a company's imagination is very important, but make money or hard targets, the two have to say that the best policy. For the current Tencent, just ...
At the end of the year many of the hand tour industry in the speech, also often hear their 2015 years of planning will enhance the social system of hand-travel as one of the development goals, then today we want to discuss the social system is the most easily recognized interactive system. (In this part of the reference to the user Sun Mengsu) game user interaction, mainly in the network game to provide users with Exchange services, is the focus of game design, mobile phone network game into the mainstream of the present, this issue is particularly important, A good online game logo is often to provide users with interactive opportunities and provide interactive fun, this important ...
The tenth session of the "China Joy" Chinese International Digital interactive Entertainment exhibition will be opened at the Shanghai New International Expo Center. By then, "World of Warcraft" "Nine Yin Canon", the Cosplay Carnival National finals, "Zhangjiang Cup" electronic sports competition, and other games, activities will be unveiled in Shanghai, for the vast number of fans in a grand game carnival. In order to facilitate the audience to see the tour, this reporter made the following key strategy. Hot new tour as the protagonist of Joy, the game products naturally ranked first. This exhibition, the parties ...
I believe many people have had a similar experience: in a period of time addicted to a game, and after the game feel empty. What the hell is this about? The high vote under the title answers that the reason for this state is that the game "is useless for most ordinary people", is it really? Li Ji of the University of Southern California reading the game design Professional from the perspective of Game design analysis of this matter. "Useless," is not the root cause of emptiness. You see a movie, read a novel, what "use"? At least a bad movie, you will never feel useful, but also not feel empty. You go to play.
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