Design Ideas

Discover design ideas, include the articles, news, trends, analysis and practical advice about design ideas on alibabacloud.com

Visit online mysterious mystery new work will be announced

Today, Changyou released a mysterious new travel suspense official website with the theme of "Paradise, Next Stop". The website is named h.changyou.com and will be officially announced on April 4. From the website domain name, text messages and new game design ideas introduced by former core developers of "Paradise 1" and "Paradise 2", Changyou is highly likely to launch a heavyweight MMORPG game related to "Heaven". According to the 173 internal probe, about to launch this new tour in the battle performance is extremely good, is a gorgeous action and stimulate the combat experience as a major feature MMORPG. "...

Symmetry interaction-emphasis in interface design

For the interface design, many people are very curious, in fact, in the interface design, the symmetry of the information presentation is very common, information equivalence and evenly distributed around the rules of the geometry can bring harmonious proportions and balance. In the interactive design process, the user's operation flow is also done in a symmetrical manner, which we call symmetric interaction (symmetry of consortium). For example, the iphone's switch machine process, are the following process: Switch machine as a common mobile phone related operations, its design ideas also ...

Diablo 3 considers "gaming system" component skills for ordinary players

When it comes to the creation of the Craftsman system, Blizzard's Wilson says they borrowed a lot of design ideas from Diablo 2, including the original gaming system. Gaming systems give players a sense of mystery and desire to gather because you don't know if you're going to lose or win.  Although the system is very successful, but there are also problems, it is very complex, for many core players, gaming system is full of fun, but for ordinary players they often lose the cost of the loss, so also lost the fun of the game. Their craftsman system will allow players to get better gear earlier, and ...

"Star Wars ol" synthetic upgrade props, weapons only need 20 seconds

Last week, the two producers of Star Wars: The Old Republic, Daniel Erickson and PvP vs. system architect Gabe Amatangelo, introduced the game's prop making system and the PVP reward system design ideas.  They say BioWare will seek new breakthroughs in both systems. Synthetic upgrade props, weapons only need 20 seconds the main script creator Daniel Erickson says in the "Star Wars Ol" prop system, players will no longer be waiting for props or systems ...

"Paladin 5" Game Interface exposure

"Chinese Paladin 5" official blog released the latest dynamics of the game, the product of the recent plans, including official website, press conference, Packaging Box (peripheral) and other published, and the official also disclosed the game's operating interface screenshots. From the screenshot, the "Paladin 5" operating interface using the "Chinese wind" design ideas, the overall "fan", do not know when the luxury version of the box, whether to give the player "China fan" around. In addition, we also see that the game's operating interface includes "queue", "state", "equipment", "props", "intelligence" and other conventional systems, currently from the interface can not know ...

The innovative way to maximize the realization of design ideas

Absrtact: Like most designers, we are convinced that choosing and exploring the most successful, memorable and exciting designs is the key to supporting our work in each project. For us, a new challenge begins, never too simple to ask ourselves, like most designers, we are convinced that choosing and exploring the most successful, memorable and exciting designs is the key to supporting our work on every project. For us, a new challenge begins, never too simple to ask ourselves, what might be the best way, and then sit down in front of the computer and try ...

E-Commerce development website becomes the façade of many small and medium-sized enterprises

As we all know, the development of E-commerce Web site to become a lot of small and medium-sized enterprises, as the current more popular technology has been praised by many beginners, as a new website design, a lot of webmaster construction stations are as a hobby carried out,   Today I and you detailed introduction of the next regular website how we standardize our web design ideas and processes, good, gossip short continuation we enter today's theme.        First, the web design before the first detailed planning. We first look at the above diagram, the beginning of the Web page, planning is necessary, the main heavy ...

How to standardize web design ideas

Absrtact: As we all know, the development of E-commerce Web site to become a lot of small and medium-sized enterprises, as the current more popular technology is also highly praised by many beginners, as a new website design, many webmaster stations are as a hobby carried out, this is well known, E-commerce development site has become a large number of small and medium-sized As a popular technology is also a lot of beginners, as a new website design, many webmaster stations are as a hobby, and today I and you detailed introduction of the next regular website how we regulate our network ...

Build a unique Community

In life, in the Internet world, the community is the most complex of a portal, to build a site is very simple, the Internet in addition to information content-oriented sites, the most should be done community sites. But the barriers to the community are high, and designing and running a community is a difficult project. For a product designer: it takes at least 5 years to understand the community, but the value of the output is unknown. Compared with the field of E-commerce, a person familiar with the Internet, in a certain level is relatively easy to start. And, can quickly and effectively bring value to the company and the enterprise. But with the existing ...

Analysis of MapReduce in Nutch

Nutch was the first MapReduce project (Hadoop was actually part of the Nutch), and Nutch's plugin mechanism drew on Eclipse's plugin design ideas. In Nutch, the MapReduce programming method occupies the majority of its core structure. From the Insert URL list (inject), Generate grab list (Generate), crawl content (Fetch), analyze processing content (Parse), update crawl DB Library (update), ...

Why don't I write a product blog?

In about 09-11 years, I wrote a lot of product design blog, as a practice in the notes summary. Later, it will not be written. Even write some product related things, but also mostly retreat, rarely involves specific design ideas. It's not a secret. As the level is up, I think the product design is ever-changing and there is little certainty in the rules. Or, if there is any uniform rule, it must be quite superficial. In the product design function is "logic, vision, scene analysis, aesthetic style" these four pieces, separated from the specific scene analysis, a single method, all meaningless ...

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