Entertainment Industry

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2015 is destined to be the internet strong invasion of the traditional entertainment industry year

Absrtact: 2015 is destined to be the internet strong invasion of the traditional entertainment industry one year, has completed the Channel War Internet companies have set up a film and television companies have entered the actual combat stage, with the previous joint production of the same way as the cast film, in the last August 2015 is destined to be the internet strong invasion of traditional entertainment industry year, the Internet companies that have completed the channel war have set up a film and television company has entered the actual combat phase, with the previous "joint production" of the way with the film works, set up in August last year (Youku potato) ...

The application of large data in the entertainment industry

The application of large data in the entertainment industry thunder and thunder talks about the nature of the entertainment industry's profit model: the transformation between attention and money. In extremely asymmetric information and entertainment circles, large data data can be used to monitor the direction of the public's attention, to unearth more authentic information behind the data, and to portray a group more accurately. The application of large data in the entertainment industry

When the internet has invaded the traditional entertainment industry

Absrtact: 2015 is destined to be the internet strong invasion of the traditional entertainment industry one year, has completed the Channel War Internet companies have set up a film and television companies have entered the actual combat stage, with the previous joint production of the same way as the cast film, in the last August 2015 is destined to be the internet strong invasion of traditional entertainment industry year, the Internet companies that have completed the channel war have set up a film and television company has entered the actual combat phase, with the previous "joint production" of the way with the film works, the establishment of the unification of the August last year (Youku potato) This turn ...

Comments: How the Network Game army "kidnapped" the film and television industry?

July 26 comment on the current, online gaming industry is becoming a fashion, has vowed to the theme Toupai into film and television dramas, and put forward the concept of large entertainment industry, but in fact, the film industry's embarrassment and low investment efficiency characteristics, doomed to the game manufacturers are fake action,  Online games involved in the film industry, behind the fashion investment behavior, there is an unspoken logic: "Kidnapping" film and television industry. 2009, the perfect time investment film "very perfect" got a good reputation, for the perfect time and space brought 49.8 million yuan revenue, 50 million investment, the box-office return of the broken billion, ...

Rondani: The next 5 years of interactive entertainment will appear hundreds of billions of dollars giants

About us: As the head of Hunan TV, the draft fairy Godmother Dragon Dan since joining the grand, become the president of China Film Sheng, for the internet, for interactive entertainment industry, the body immediately show the Grand Cross-industry entertainment elements brought ideas and ideas. The following Venlondani article full text: The general public becomes the net force, their first demand mainly is the entertainment and the communication, but is not the early news, the e-mail, the search and so on.  So entertainment will be the biggest revenue growth engine of the Internet. In essence, the grand "Interactive entertainment" Empire is positioned to provide interactive entertainment content ...

The death of the leading scholar in the Japanese comedy industry

Japan's funny Performing arts industry, the world's leading scholar, according to Japanese media reported yesterday, the Japanese entertainment industry, the leading authority of the cross Jersey 8th died of pneumonia, aged 73.  He has planned the famous popular comedy "I wait for the comedy family" and "laugh and what harm." According to reports, Qunma County was born in the former Bridge city, graduated from the University of Tokyo Literature Department, 1962 into the Fuji Television after the inauguration of the planning and other posts. His program "Themanzai", produced in the 80 's, has sparked a crosstalk spree in Japan. Since then, he planned the comedy "I wait for the comedy family" because of the use of a lot of impromptu lines ...

FastCompany Chinese version of its first creative people list in China

The Chinese version of FastCompany, a famous American business magazine, published its first creative figure in the Chinese region in July 2014. The "Global Business Most 100", known as MCP100 (Creative arranges inbusiness 100), is a unique list of people published every year, spanning all areas, bringing entrepreneurs, engineers, the community, the entertainment industry, designers ... Only with a "Creative" abruptly pinched together. This sibuxiang, does not care about the winner ...

Big S also play brother and sister Love was exposed to Taiwan rich second generation

Big S information pictures a group of big S and Taiwan's male star An Jun ladies hand in the network exposure, said, "When the reporter found, big S also just put the hat down some, did not loosen An Jun ladies hand, two people appear very intimate." The group's photos were reprinted on the Internet, and An Jun's frequent interaction with the big S on Weibo (http://t.sina.com.cn) was also being watched by netizens. It is understood that An Jun Ladies's name Huang, in Taiwan only three or four lines of male stars. In addition to the development of the entertainment industry, An Jun also discovered another identity ——— rich second-generation. It is reported that ...

HK $ Two hundred or three hundred per month for 600,000 people playing online games

July 7, according to Hong Kong Ming Pao reported that the current local and Macao region about 600,000 active online game (online games) players, up to 120,000 people at the same time online "playing machine", online games has become the main leisure activities of young people.  The survey shows that 2008 Taiwan net game actual sales income of up to 25 billion yuan, and for the telecommunications industry, IT industry to bring 60 billion yuan indirect income, the scale of film, television and music and other traditional entertainment industry. Yang Shounen, manager of the Hong Kong Digital Entertainment Support Center, said: "Online gamers are mainly young people aged 13 to 20, while primary and secondary students account for about 20% of ...

Zheng Director Short film Ethan Platform force very brothers feeling deep (photos)

Sina Entertainment News September 23, Zheng in the Mid-Autumn Festival issued a new book "Self-Guided", the book tour many famous attractions in the United States, and Zheng each to a scenic spot are "self-guided" a film, and generous share of the inner world and into the entertainment industry all the way to grow and change.   To this end, Zheng also pack a movie hall, the book will be published will make the film premiere, good brother Ethan appeared to support. Zheng out a new book, Friends of the same gate Lin Chi-ling, showbiz friends Peng, IMP, people did not show up but also sent to the film blessing, directing too many idol drama Guo Youning Director, ...

Grand Game CEO Tan: will build operations center in Europe

Sina Science and technology news July 25 afternoon, the annual China International Interactive Entertainment Industry Summit Forum in Shanghai Pudong Kerry Center opened today.  Tan, CEO of Shanda (Weibo), said in a speech that after the establishment of a overseas operating base in Singapore to issue "Dragon Valley", it will gradually establish its own operating center in Europe, has now acquired an operating company in Germany.  Tan said the operation center of Shanda Games not only runs its own games, but also welcomes various partners to issue game products suitable for local users. In addition to the development and operation of traditional online games, Sheng ...

Disney's 4.2 billion bid for surprise Entertainment company Premium becomes the controversial focus

BEIJING, December 30 (Walt Disney) plans to bid for the entertainment industry Marvel Entertainment Company (Marvel Entertainment) at a high price of $4.2 billion, which will be handed over to the shareholders ' meeting on Thursday.  It is expected that a substantial premium will be the focus of controversy. According to the Taiwan "Lianhe Evening News" quoted foreign reports, the Disney acquisition will be a stock plus cash payment. The price of the bid was more than 1.2 billion dollars or 40% higher than the surprise announcement at the end of August, and the premium range was staggering and would be able to win enough shareholder support ...

Explain how entertainment stars attract popularity on Facebook

For the stars of the entertainment industry, it is their perpetual pursuit to create the topic and attract the audience. Now, in the internet age, the entertainment industry may be the most use of Facebook pages to attract the attention of fans, but want to be like the goddess of millions of fans, not every day update dynamic news on the line , here are four tips on how to successfully create a Facebook fan page for the Entertainment circle: 1. Make good use of questionnaires to attract the attention of fans send a message to attract the attention of fans, send a questionnaire or questions can be further with the fans of each other ...

Where's the game? The study says Nintendo dominates the living room and Microsoft has conquered the bedroom

Video games have long ceased to be children's toys, but even today, which has become an important pillar of the entertainment industry, dubbed the "Nineth art" by insiders, consoles may not be seen in many people's eyes.  Fortunately, the latest survey shows that the situation is gradually improving. Nielsen, the authoritative research agency, recently released a survey of the use of game consoles in American households. In the past, games consoles were often collected in closets or in inconspicuous places, and only moved out when a game was needed. However, Nielsen's recent survey shows that in recent years people ...

Content-Aware trusted cloud one-stop industry solutions

Content-Aware trusted cloud one-stop industry solution case in the Second China Cloud computing conference large Data Entertainment industry application forum, the blue Flood ChinaCache chief technology officer and President Zhang Ken published "Content perception trusted Cloud One-stop industry solution" as the keynote speech,   This paper introduces the advantages of the blue flood content perception trusted Cloud one-stop service. Content-Aware trusted cloud one-stop industry solutions

NCsoft signed IHQ to enter showbiz business transformation Entertainment Enterprise today

To "Heaven 2", "Eternal Tower", "Jian Ling" and other outstanding MMORPG well-known game industry Korean games business NCsoft today (March 10) and Korea's largest entertainment company IHQ signed a cooperation agreement, officially into the showbiz.  More than 50 IHQ artists, including Han Yi, Hyuk and Kim Sou, will attend the grand signing ceremony, and details of the cooperation will be announced. South Korean artist Han Yi learned that NCsoft will henceforth enter the entertainment industry such as TV, film and music, and transform into a comprehensive ...

Launched its popular online games "Dragon Valley" animation big movie "Dragon Valley Black Dragon Rise"

A few days before the Grand game announced in collaboration with film production company grains, the launch of its popular online games "Dragon Valley" animation of the big film "Dragon Valley Black Dragon Rise."   This is also a grand game as a further through the literature and online games, into the "online games, film, animation" cultural three-production linkage to open up the entertainment industry chain of the new stage. According to the introduction, "Dragon Valley Black Dragon Rise" in the production is directed at "Hollywood blockbuster" as the standard. Shanda Games This choice of production company Rice film, in the field of animation production has nearly 10 years of experience, but also selected for the Shanghai Cultural Development Fund project main platform ...

Perfect world to create online games Hollywood spread Chinese culture with foreign image

In the cultural capital industry model, Hollywood has made "Kung Fu Panda" as a Chinese element, but permeated the Hollywood gene of the global film and television masterpiece.  During this year's ChinaJoy China International Digital Interactive Entertainment Industry Summit Forum, the perfect World Chairman and CEO Chi also stressed to create "online games Hollywood" as a strategic upgrade target, through the integration of High-quality IP resources overseas, the spread of Chinese culture with foreign image.  What is the significance of creating the perfect world of "intellectual creation" with foreign faces and Chinese genes to create a "game of Hollywood"? e.g.

The charm group enters the entertainment circle-builds the local female idol organization mez48! Shenmegui?

class= "Post_content" itemprop= "Articlebody" > The enchantment has entered the entertainment circle, do you believe it? Believe it or not, it really happened. This afternoon, the charm in the official forum issued a bulletin, officially into the entertainment industry, millions of people to build China's local "can face the Idol" female idol group MEZ48 ... The combination is taken from the "phantom" Kana "めいず" of the three letters, thus forming a MEZ48, number ...

Three games industry event held in Shanghai in July

The News (reporter Jiangxiaoling) yesterday from the ChinaJoy organizing committee of the Chinese Game Developers Conference organizing committee in Shanghai Grand Hyatt news conference was informed that the first China International Digital Interactive Entertainment exhibition and the second China Game Developers Conference will be held July 23-26th in Shanghai,  The Chinese Game Business Conference (CGBC) will also be held in the same period, thus making Shanghai in the July the focus of international digital interactive entertainment industry. The exhibition exhibited an area of more than 35000 square meters. Up to now, from China, the United States, Japan, France, Canada ...

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