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Two black hands behind the death of online games: hackers and servers

Recently, hear more play in doing a Chinese network game death file of the topic, I saw the content of the manuscript in advance, review the past development of Chinese online games 10 years of history, every year there are a lot of games out, and every year there are a lot of games completely disappear.  As a worker who has been in the game industry for many years, seeing this topic, I can't help thinking about the reasons why Chinese online games are so much dead, first of all, I think of the two behind them: black and hacker. Our story starts with a web game. As the first domestic Java engine based on the development of 2.5D graphics MMO ...

"Chinese online game Death file" released: NET game elimination rate up to 1:1

"NET swims how much money, lose how much money", the net swims industry has circulated such a word.  Industry personage points out, in the big company scenery makes money behind, more unknown company already quietly disappears, unfortunately more people only see make money, did not see loses money, this is the net swims the profession to produce the risk the big reason.  More games online recently launched the first Chinese online game death file, according to the report data, the past ten years, for various reasons in China after the operation was forced to choose to shut down the server's large number of online games more than 120. According to the Ministry of Culture's first issue of ...

Cloud game Pioneer OnLive: the opportunity to subvert the gaming industry still exists

As one of the most anticipated applications of cloud computing, cloud gaming was once considered a disruptive change in the gaming arena. However, the birth of three years, the cloud game is far from Universal, leading OnLive also fell on the road.  So, does cloud game have any chance? Sinorama reporter Feng Haixu 2009, OnLive just launched the experience of cloud gaming services, although some questioned, but many people think it is a revolutionary innovative products. OnLive's philosophy is that, through the concept of cloud computing and technology, in the cloud game operation mode, all games are ...

"World of Warcraft" will shut down nearly One-fourth servers

Recently, there is news that the "World of Warcraft" (Micro-BO) Taiwan clothing will be hidden on May 17, Korsugard, Flame tree, ancestor beachhead, winter Grip Lake, black Dragon Corps, Naisinwari, Quildanas, Tichondrius and Demon Soul JIU server.  "World of Warcraft," the number of existing servers to 40 units, this time will be hidden servers accounted for nearly one-fourth of the total number of units.  The player will not be able to log on to the JIU server while the server is hidden, but can still use the free transfer function on the Battle network to the target server. It is understood that the hidden shutdown of the JIU server is mostly WLK late opening ...

The change of the charge mode of the network game industry in ten years

If the network game does not realize the charging mode, also cannot continue to develop to date. The charge of network game is the source of promoting the sustainable development of Chinese online games industry.  As an entertainment consumer product, the network game is being recognized by more and more players, it also sets up the foundation of the enterprise development in the Internet economic era, and it is the reason that the portal website advances to the online games industry. China's first toll online game "King of Kings" 2000 is the first year of Chinese online games development, by Huayi Agent "King of Kings" also stay at the charge of the game, no other then China ...

Pao Network: Take the road of independent research and development game

With the rapid development of China's scientific and technological level, the game field of research and development strength is also increasing, "independent research and development" has become the best tool to counter foreign games. In addition to experience, the accumulation of technology advantages, but also backed by a huge market resources. As soon as possible to find a market with cultural characteristics of the product is the industry's long-term efforts in the direction. As a native of China's online gaming company, Shenzhen Bao de Network Technology Co., Ltd. (hereinafter referred to as "Po Tak Network") from the independent research and development of online games to operate all the things that can be met through. With the independent research and development of military theme games, become a net ...

Application prospect of container technology in game cloud

The "Editor's note" Container technology is a lightweight virtualization technology that allows you to virtualize a stand-alone system's operating environment with fine-grained granularity. This means that a physical server, or a virtual server above a cloud, can run hundreds of separate containers at the same time. Based on the distinctive features of "fast" in the gaming industry, every business logic, such as the control of character walking, fighting, scene, chatting, archiving, database, etc., can be run in a separate container. This series of containers constitutes the autonomous system of an independent gaming world. ...

Game to the flexible expansion of the server demand-game cloud Series A

Game to the flexible expansion of the server demand-game cloud Series A preface to cloud computing from the concept of a few years ago to today a variety of public and private development of the cloud, more and more users are beginning to contact and try to use cloud as the carrier of business operation, and many users who dare to taste it have experienced the flexibility and cost advantage brought by cloud computing. I also from the original vague understanding of the cloud to taste, and then to large-scale use of the cloud platform, there are many feelings, cloud computing technology and platform is also in the gradual improvement and stability, so put some insights to write for reference, but also want to discuss with you how to use the cloud ...

Game cloud between game to the server's flexible expansion requirements

Game to the flexible expansion of the server demand-game cloud Series A preface to cloud computing from the concept of a few years ago to today a variety of public and private development of the cloud, more and more users are beginning to contact and try to use cloud as the carrier of business operation, and many users who dare to taste it have experienced the flexibility and cost advantage brought by cloud computing. I also from the original vague understanding of the cloud to taste, and then to large-scale use of the cloud platform, there are many feelings, cloud computing technology and platform is also in the gradual improvement and stability, so put some insights to write for reference, but also want to discuss with you how to use the cloud ...

Analysis on "Network Game" and "online publishing of net games"

Text/Small station What is "network game"? What is "online publishing"? Around these two issues, some people have launched a heated discussion, which is a matter of the beholder.  Here, I combine their shallow knowledge and the accumulation of work at ordinary times, talk about personal views, deficiencies please learned.  So what is "online game"? Of course, there is no way to give online games the next accurate definition. Because, to precisely define it is not an easy thing, but also need to do more to it for a wide range of in-depth research. But I ...

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