Q version of the 2.5D game "new Shui Hu 2" April 16 grand public test, a new version of Grand Open, rich activities to show, let us and Li Jinming meet! It's not exciting. Join hands with us, to meet the "new" Q 2 "public testing" the top ten public testing activities to meet the players, the game operations team also prepared a wealth of exciting game activities, participate in the activities can not only get rich in the game props Silver ingot reward, more ipadair, Iphone5 and other digital awards, the all over the the gift, give you the most rich game ...
Design of products for 2-3-year-old children The children of the age group, just out of infancy, have a strong sense of the outside world, eager to receive information about sight, touch, hearing and smell, and need to be sound and developed in many ways. They are full of curiosity about everything. First, the movement and the development of activities can be a preliminary independent activities, random walk independently, hand movements can accurately play and manipulate the objects he is familiar with. With the original game activities, or with simple simulation and self-service activities for ...
"Fissure: Trana" The first important update after the formal operation, but also during this period for players to bring the corresponding game activities and additional rewards. At the end of the "River of Souls" Update last weekend, the game server encountered serious congestion, causing many players to queue up for a long time. Last weekend due to the game update period of activity is coming to an end, coupled with a lot of users to participate in free gaming experience, so that the European service and the United States have a queue phenomenon, although trion to ensure the interests of paid players, but due to a number of large-scale congestion or make ...
Razer employees, the electric competition team and the global player play together for 24 hours, raise money for the hospitalized children, arouse the sense of charity. California, Carlsbad-today's video game industry and gamers are still subject to the ignorance and critique of mainstream media, but this year's extra Life (continuation) of the charity game activities to the world a good show of what the game can do. Players from around the world played games together on October 15 and donated more than 1 million dollars to children in distress. Razer (Lei Snake) ...
By the Japanese authority of online games selection and introduction of the website WebMoney held the annual election best online game activities announced the list, this year's "Web Money Award 2010" A total of three awards, 15 winners, including 4 gaming communities, 10 online games and a web game. In the award-winning 10 online games, a total of seven from South Korea, respectively, "Dungeons and Warriors", "Valley of the Dragon", "Rocky", "Adventure Island", "Magic Flying Ball", "The King of War" and "Red Stone." Which ...
By the Japanese authority of online games selection and introduction of the website WebMoney held the annual election best online game activities announced the list, this year's "Web Money Award 2010" A total of three awards, 15 winners, including 4 gaming communities, 10 online games and a web game. In the award-winning 10 online games, a total of seven from South Korea, respectively, "Dungeons and Warriors", "Valley of the Dragon", "Rocky", "Adventure Island", "Magic Flying Ball", "The King of War" and "Red Stone." Which ...
How much does socializing affect the stickiness of game users? Put aside the micro-letter, mobile QQ This kind of super social products to do the ability to distribute the game regardless, according to the 2013 annual report data released by the League of Friends, the Chinese market in the top 100 of the application and games, 55% have social elements, game content of social sharing in the major mainstream social platforms occupy a more important position, The proportion of shared content is up to 48%, and gaming socialization has long been the mainstream. There is no denying that gamers have a need for social interaction, but now most of the "gaming Society" is still basically in the use of micro-blog, micro-letter ...
Absrtact: How much does social impact on the stickiness of game users? Aside from the micro-letter, mobile phone QQ, such as super social products to do the ability to distribute the game regardless, according to the league's 2013 annual report data show that the Chinese market in the top 100 of the application and games, 55% have social networking on the game user stickiness how much? Aside from the micro-letter, mobile phone QQ, such as super social products to do game distribution ability regardless, according to the League of the 2013 annual report data show that the Chinese market 100 of the application and games, 55% have ...
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